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by SmartOne at 8:29 PM EDT on April 10, 2018
Anyone know how to force a PC game to render at a particular resolution?

Sonic CD (2012, "Steam" or whatever) supports three junky filters, none of which are 1:1 Pixel Aspect Ratio, because that would be too easy and make too much sense.

Interpolation affects motion and color clarity, of course. Then all we would need is 120 Hz with black frame insertion. Black frame insertion: my most recent love.

Forcing a resolution wouldn't solve problem, though. They're probably stretching the image before it gets to the output buffer (obviously). I love how game developers go through all the effort of releasing a game and then screw the presentation. "Here's all this cool stuff...! ...Nah, let's keep repeating the same simple mistakes."
by Kurausukun at 3:25 PM EDT on April 11, 2018
First of all, you can't just arbitrarily force an application to use a specific resolution and expect it to work. Secondly, in the case of SCD 2011, if you use the "Nostalgia" filter, I don't know if it's exactly 1:1 pixel ratio, but it looks excellent, and is definitely the best out of the three. Second of all, SCD 2011 is already natively widescreen, so I don't know what you want to force a resolution for, unless you're trying to go for ultra-wide or something.
by SmartOne at 10:31 PM EDT on April 12, 2018
Second of all, 2012 was the PC re-release.

Crispy pixels are crispy. I find it helps to squint. Or take a screenshot and zoom in.

I've been looking into Reshade. Looks promising if I want to figure out yet another custom shading language. And math. That annoying thing.
by Kurausukun at 6:21 AM EDT on April 13, 2018
I just noticed I typed "secondly" and then "second of all" after that. I'm very good at this.

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