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by wolupgm6 at 10:43 PM EDT on October 24, 2008
www.brawlinthefamily.com

I found this the other day and I think you guys will enjoy this. No. 75 is one of my personal favs. Tell me what you think!
by hcs at 4:18 PM EST on November 6, 2008
Got around to rounding up my physical vgm CD ownings, behold!
by Yoshinkeru at 10:53 PM EST on November 6, 2008
YOU HAVE THE MYST SOUNDTRACK?? I'd like to hear that!
by hcs at 12:02 AM EST on November 7, 2008
Heh, yeah, I actually found it in Barnes & Noble, which surprised me.
It isn't hard to find online, or do you want a lossless rip? If so I can put it up in the soundtracks thread in a bit.
by hcs at 5:50 AM EST on November 7, 2008
My father is visiting tomorrow, decided to straighten up to fool him into thinking that I'm a responsible adult.
Desk:
before
after (most things stuffed in here)
by Mouser X at 11:50 AM EST on November 10, 2008
Over the weekend, I spent some time (finally!!) converting the Tetrisphere USF set to ADX. "Why in the world would you be crazy enough to do that?!" some may ask. The reason is that I wanted to be able to listen to Tetrisphere in Rockbox, looped. I was going to upload the *.bat files I created (I made one for converting it to ADX, and one for LOGG) along with the LOGGs, but I forgot to bring my flash drive with me today.

The other thing I worked on (much easier I should point out) was the "Air" rip (I believe Knurek ripped it). I took the NWA files and compared them with the Dreamcast ADXs (the ADXs were like, 11 khz... Blah) and based my loop points off of those. Again, I was going to upload the OGGs, but they're on the flash drive I forgot to bring. Also, since Air's loop points are stored in the INF file, they were fairly easy to convert. Only 4 files (01, 15, 24, and 26, IIRC) couldn't be looped with that, as they either required a modified WAV file, or they contained extra data. On that note, 24 was really easy to do, since it contained all the data I needed. I simply copied the loop point from the ADX (well, Audacity converted the sample count (how loops are stored) from 11 khz to 44 khz for me) and as near as I could tell, it fit perfectly.

Anyway, since I have (finally!!) successfully looped some files to ADX, I might be able to do some more. But I'll have to wait. It's somewhat time consuming, and I got bored.

That reminds me. In regards to writing a program that finds loop points, it occured to me. Couldn't someone write a program that converts a sound file (WAV) into a picture of the waveform? I figure that should be easy (I'm sure there's plenty of resources that can do that). Once you have it in a picture form, use some method to compare the picture to itself and find where sections contain similarities. Ideally, if the program in question creates a high enough resolution picture, and can compare the picture accurately enough, it should be able to find the loop points. From there, it'd be "x pixels = samples" to deduce the actual sample count needed for the loop.

I know HCS was researching various ideas for an auto-loop-finder, but I don't know how far he got with it. Maybe that idea would be useful? Mouser X over and out.
by hcs at 12:37 PM EST on November 10, 2008
One of the things I was researching with loop detection was seam finding for pictures (to auto-join parts of a panorama), actually. Didn't get anywhere with it.
Great(?) minds think alike! by Yoshinkeru at 4:32 PM EST on November 10, 2008
If this is the same thing I've been thinking of, then great! I've been wondering for a long time if it were possible to write a program that would automatically detect a loop point in an audio file.

I'll say it once more: I'M NO PROGRAMMER (it seems), so I couldn't do something like this myself if I tried!
by hcs at 4:48 PM EST on November 10, 2008
If you have to learn programming, the best way is to have a particular application in mind. This would be a good way to learn while figuring out why all the naive solutions don't work too well :)
by nensondubois at 8:26 PM EST on November 10, 2008
Added more stuff to my SGB database including more enhanced games.

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