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- by Lunar at 7:07 PM EST on January 20, 2009
- stress/anxiety often triggers headaches for me. usually when i go anywhere/do anything for any extended length of time, particularly social things. hahaha nerd etc. \o/
- by hcs at 11:20 PM EST on January 26, 2009
- Cap'n crunch sailed East from the cereal port, following the 378th parallel.
- by SmartOne at 12:34 AM EST on January 27, 2009
- I'm spending my time not sleeping even though I actually went to bed 2 hours ago.
- by unknownfile at 2:06 PM EST on January 27, 2009
- I found an unsecured wireless access point at school, at long last. It's just running on a spare router lying around in some room, and I'm having some fun on it post-exam.
- by Mouser X at 2:33 PM EST on February 2, 2009
- I finally got Spore installed on my computer. I played it for at *least* ten hours straight, clear through the night... Now I have to go to work in about 1 hour. :( @ no sleep.
On that note, I must say, I had a lot of fun with the game. The sad part is, I'd probably still be playing, but it crashed. The computer it's installed on is running Vista, and I haven't put forth any effort whatsoever to get it running reasonably well. In truth, I was sort of expecting it to crash a few hours sooner than it did.... And for those wondering, no, I didn't "beat" the game. I was in the "Space" stage though.
Now I just need to get a CD tool (like Daemon or Alcohol) installed in Vista so that I can install the "Cute and Creepy" stuff. Though, more important than that is working on my homework... Which is another reason I played it through (mostly) all at once. I knew that I wouldn't have a chance to play it later due to the amount of homework I have.
In short - those who haven't tried Spore yet need to do so. It's a great game. Mouser X over and out.
- by SmartOne at 2:22 PM EST on February 3, 2009
- Installed Ys I + II Eternal "Complete" after months of it sitting on my hard drive. (Yay torrents.) Unfortunately my version is a lower quality audio version or something because Falcom is dumb, and all the WAVs are 22.05 kHz. From what I can understand from online readings and the registry entry "DirectSound high reso," originally there was a version of the game that had 44.1 kHz WAVs. Grr. The new music is really cool, too. The percussion isn't super-freakin'-loud!
Finally someone at Falcom figured out how to master audio!
- by nensondubois at 7:20 PM EST on February 3, 2009
- I have been practicing the art of doing nothing for the past few weeks and will continue to do so until an undisclosed amount of time has passed.
edited 7:25 PM EST February 3, 2009
- gradius 3 is pretty cool by unknownfile at 11:14 AM EST on February 6, 2009
- Something I've been doing while bored in class:
Most Konami sound drivers from 1987 onwards possibly all the way until the YM2151's retirement on
Konami boards all use a similar format.
When the CPU boots, several initialization functions are booted. If the program detects an error,
it will usually begin outputting beeps. Otherwise, it will proceed to a loop which will periodically
flip interrupts on, execute two nops, and disable them to update the sequencer.
To get music playing, a sound command arrives on the latch and goes through a case switch. If it
is within a certain mask (such as 0x80 or higher) then the program usually adds a certain number
to that sound code and adds the result to the sequence base. This results along with a callback
function are fed to a track initializer and the sequence begins to play.
Each driver uses special sequencer commands. To get the actual command, XOR the command in the sequencer with 0xe0.
Known commands are:
0x00 xx - set precussion mode. 0 = melodic, 1 = kit 1, 2 = kit 2
0x01 xx - delay for xx ticks
0x02 xx - set patch to xx
0x03 xx - set channel volume. 0 = loudest.
0x0f 0x - set panning. 0 = disable, 1 = left, 2 = right, 3 = center
Here is what I was able to get out of the driver when patching stuff.
edited 12:08 PM EST February 6, 2009
- by wolupgm6 at 10:16 PM EST on February 6, 2009
- Hey, Just Wonderin', Has Anyone Ripped Starshot (N64) Yet?
- by Mouser X at 2:45 PM EST on February 7, 2009
- I've been playing Spore when the opportunity presents itself. As such, I've been thinking "What can I build in their editor?" So far, I've made a dragon (there's a few already made, but none of them are quite what I think of when I think of a dragon), and the Delphinus, from Skies of Arcadia (here's a picture from the game). Perhaps I'll put up a picture of them at some point, but I thought the Delphinus turned out very well. My three biggest disappointments with it would be that the nose isn't right (it wasn't worth the parts/effort), the paint job is so-so (I have very little control over the textures after all), and by the time I finished constructing it, I didn't have enough "complexity" left over to put in the cannons. Still though, it was fun. Sadly, at least as near as I could tell, when using the ship (I built in in the spaceship editor) in-game, they use a lower-poly model that doesn't have animations. As such, the propellers on the back (they're stacked on top of each other in the editor, because in Skies of Arcadia they come in columns) don't spin, but they're also smashed up against each other. There might be a way to fix this, but I haven't looked into it at all.
Secondly, I wanted to link to this video. It's a lawn-mowing robot. It can even cut designs ("crop-circles") into the grass. I wouldn't mind having one, but it looks like it's extremely slow moving....
Anyway, perhaps when I get more time I'll try and make the Little Jack later. It'd be interesting, I'm sure. Mouser X over and out.
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