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by Mouser X at 8:04 AM EDT on April 21, 2009
That was actually my intention. I knew that if I kept it too short, you might read it. So I intentionally found ways to expand my 3 useful sentances into 4 or 5 long paragraphs. This way, I was able to sneak in some secrets that no one will *ever* find, because they'll never read the whole thing.

Look! I did it again! :D Mouser X over and out.
by JILost at 10:21 AM EDT on April 21, 2009
@Mouser X: The irony of your logic is that making your posts so lengthy, despite being meant to turn some away and keep your "secrets", actually attracts the attention of the few other chronic over-explainers like me. I KNOW YOUR DARK SECRETS. Mwa ha ha.

Actually, although many would probably disagree with me (see: lengthy posts), I typically find your posts pretty informative and accurate. I typically end up not having to post to correct/add something because you already have. Good stuff.

....And now I've apparently made THIS post overly lengthy by over-explaining. Ahh well, at least I don't have to worry about anyone other than you reading it, right?
by SmartOne at 1:35 PM EDT on April 21, 2009
Mouser X, you really can't go wrong with the forum version of XMPlay + Sterling XP skin. Trust me. It does everything (that's not bloat) and better.
by unknownfile at 4:48 PM EDT on April 21, 2009
Oh, it isn't bloated. That's cool.

The question is, does it work?
by JFD62780 at 5:29 PM EDT on April 21, 2009
Sorry, SmartOne, but XMPlay's Cubic interpolation for MOD files just ain't enough to satisfy my audiophiliac needs. Tell those dudes to add a multitap FIR filter; then and only then, would it really be "smoother than a baby's arse"! :P
by Knurek at 5:36 PM EDT on April 21, 2009
@unknownfile: Well, surely it doesn't work as well as SMSE2k, right?

@JFD62780: Uhh, what cubic interpolation? You sure you're talking about the same player? XMPlay has had none/linear/sinc (8 point spline IIRC, does sound lovely with chiptunes) one for at least few years.

Also it has winamp DSP plugin support, didn't need to use any but I guess there's one with FIR filter...

edited 5:53 PM EDT April 21, 2009
by mudlord at 7:53 PM EDT on April 21, 2009
Mouser X, can you please voice your concerns in the MGME thread? (or do a copy-pasta there?) I'm sure HCS would appreciate it. Sorry to sound rude, but I don't wanna be a bother on these forums. The last time I was a bother, I got banned from the ZSNES boards, so I don't want that to happen.

As for the crashes, works here. And yes, VGZ has issues. My recommendation? Use a archive plugin or use XMPlay with its plugins.

For the sample buffer issues....again, I did my best to fix those. I really see it as idiotic to use sample buffer lengths as large as 9000ms......
by hcs at 9:58 PM EDT on April 21, 2009
fwiw I've never banned anyone from this forum (well besides an automated spammer or two). This thread is not topical, so it really doesn't matter what's written here, but if you want a serious coherent discussion it'd be best to have it in its own thread. That way it can be found more easily later.
So I agree with you :)
by JFD62780 at 2:39 AM EDT on April 22, 2009
@Knurek: *checks version* ...oops, forgot to update. Nevermind, no further complaints. :)

Still, there are a few MOD formats not covered by XMPlay that I just happened to have a few of, such as Composer 669 (.669), Farandole Composer (.FAR), UltraTracker (.ULT). That's why I've been using Winamp more often. :)

Plus it's a complete PITA to start a playlist over again just because! :P
by Knurek at 5:25 AM EDT on April 22, 2009
@JFD62780: You are aware that XMPlay supports winamp input plugins, right?

And that you can use this: http://xmp.sourceforge.net/ to play just about any tracker format not supported natively by XMPlay (how good they are handled is another thing, but surely not worse than winamp).

And, uhh, that it loads m3u playlists just fine?

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