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by a574045075 at 10:01 PM EDT on October 20, 2018
Thank you,hcs

edited 10:01 PM EDT October 20, 2018
by a574045075 at 10:01 PM EDT on October 20, 2018
Does anyone know how to convert this NA_BGM_FIELD.cseq file to MIDI? This file is extracted from oot3d using caesar.I haven't found a tool that can be converted.

https://www6.zippyshare.com/v/iAIMTMkz/file.html
by 54634564 at 11:08 PM EDT on October 21, 2018
If you decompile the cseq with the python script I posted on the last page you'll see that it's not a simple music track.
https://pastebin.com/peY2hCxS
It's checking and setting variables and such. Not really something that can be easily translated to midi.

My script isn't fully decompiling this cseq due to oversight on my part. cba to fix it, tbh. Add "self.labelFromOffset(0, 'loc')" after line 51 as a band-aid.

edited 11:09 PM EDT October 21, 2018
by ultramario1998 at 1:03 AM EST on November 10, 2018
Whoa, thanks so much for this. Works great on KK Slider's songs; I've been looking for tools that could properly convert *cseq > mid for years--suffice it to say the original program didn't do a thing.

A bit off-topic, of course, but my goal is to eventually go backwards (ie have KK sing what I tell him to). I assume the only way to do this is via SDK tools?
by icecream at 2:14 AM EST on November 10, 2018
This wiki page (which is from August 2018 at the earliest) seems to proclaim that such a converter exists, though no link is provided, nor is one publicly available. Aside from that, I'm not aware of any tools that can convert them or are being worked on to convert them, even in the SDK (though to be fair I have no idea what actually is in the SDK, if someone wants to fill in the blanks please do). Even if you had one, unless you like aimless hex editing you can't put it into the game, since there is no (publicly) known way to decompile/edit a BCSAR, something the SDK definitely cannot do. I've looked into it for a bit, but haven't really been sure how to approach it.

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