Sly Cooper and the Theiveious Raccoonus by froggestspirit at 6:29 PM EDT on July 4, 2018
Hello,

I just ripped the Sly Cooper soundtrack to FLAC. This has no SFX or ambiance, and all variations.
https://www.dropbox.com/s/kwxy5277dlkyomd/Sly%20Cooper%20and%20the%20Theivious%20Raccoonus-FLAC.zip?dl=0

I'll have a Genh version up shortly that is half the size for play in VGMstream/Droidsound-e
by Infomaniac95 at 10:04 AM EDT on July 5, 2018
Holy hell, im suprised this wasnt done sooner, tbh.

I just wonder how the hell you were able to view the files on the PS2 game disc, since the files are hidden most of the time
by SmartOne at 6:43 PM EDT on July 13, 2018
Cool, looks like a good rip. Does the PS2 actually output 24-bit S/PDIF for sequenced audio? (Does the sequencer even output 24-bit?) I'm suspicious that the mono audio muxed with the video is actually 24-bit. Zeros have likely been appended, which is a waste of disk space.

edited 6:46 PM EDT July 13, 2018
by Franpa at 10:06 AM EDT on July 14, 2018
It's a recording of the audio as the game is being played via PCSX2 (with various cheat codes to mute sound fx and other stuff). it's not a recording straight from an actual PS2 console.

The problem with this is that PCSX2's audio emulation isn't uh... isn't the greatest. PCSX2's audio output is "acceptable" quality when gaming.

edited 10:07 AM EDT July 14, 2018
by SmartOne at 1:22 PM EDT on July 14, 2018
Yeah, I knew it was emulator output. I'm wondering what the hardware does, which translates to what an accurate emulator should be doing (at least by default), which still leaves me suspicious about the 24-bit.
by kode54 at 8:42 PM EDT on July 14, 2018
Especially since the console hardware actually outputs 16 bit audio. Although technically, you can hack the emulator to output extra precision, it's mostly useless, and totally inaudible in practice.


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