Resident evil Font? by Zetto Kuzuuya at 10:35 AM EDT on August 17, 2018
I think I have posted this before, but there is a so called, "Resident Evil 2 Kit" but it's not well put together, and they are more or less samples which I have no clue how to work work and have NOT been looped. But from what I gather, most n64/playstation games used sequenced music and audio,so given that bit, I can assume the instruments can be ripped from resident evil 2-3 and code veronica and any RE game from the two consoles, but mostly RE 2-3 being that they are both on the n64 and the n64 games and ports used more sequenced and Rippable audio than the playsation, anyone got any advice on this? or any Soundfonds that they, themselves have or had ripped and put together?
I will leave a link to the 2 "fonts" I already have, one of them being the samples, and the other being a bunch of sounds and strings and junk from the game that sounds like 8 bit stuff
" I can assume the instruments can be ripped from resident evil 2-3 and code veronica and any RE game from the two consoles"
PS1 Resident Evil 1, 2, and 3 + Survivor yes, but Code Veronica noooo.... Code Veronica uses ADX.
The easiest way would be to get the psf's off joshw or wherever and plop those in vgmtrans because they use a compatible format. They don't come out correct 100% of the time, though... Then just take the soundfont generated from those (the game used multiple sample banks for individual sequences so as to fit in ram).
Also, only Resident Evil 2 was ever on the n64. Any future games were either developed or ported to the Gamecube, and only the Remake and Zero used sequenced audio on that.
I....literally have no clue what most of that stuff is, honestly a few "soundfonts and kits" were made, I.E that stupid sound kit and the messed up samples I got, those are the only two that exist so I assumed someone else had done it on here, I found nothing so far and I have NO clue how to do this...Vg trans sequencing ADX..P-T whatever stuff. all I know is how to run stuff through VGtrans with a DS game and get some instruments from there, IF IT WORKS, I've tried a few dbz games on there and I've got some...horrid 8 bit stuff, and some drums. I know nothing of this type of stuff I see on the fourms. No clue what a PSF is or anything about any kind of format. All I know is what sequenced and streamed audio is, really and how to use a soundfont on FL studio.
ADX is a streamed format. There are no instruments that can be ripped from that unless it is itself one giant instrument. For playstation psf's you can check:
Like I said, the playstation Biohazard games all have their instruments in small banks for specific music tracks so as to fit in the ps1's puny by todays standards 512kb audio ram, so most of the work in making a more standard general midi soundfont would be on your end once converted to a usable format.
Joshw I drag and drop them, and I I'll send a link to my problem so far, what I've done is made them into .SF2 files for everything that I saw, and I'm able to get them to these un-named instrument banks, but they have no sound.
For the first one which shows what I had https://drive.google.com/open?id=1jSZ0qU-zfg0lBEOmYW2d3bAiJMvqtSGN
and the second, which shows them on FL studio https://drive.google.com/open?id=1mcwTu1c0O0oA7qGFT1iT43eY7kDAetie
You seem to be doing everything correct. I'm unsure of what could be the problem with FLstudio because I don't use it. Also, it's just the vab file you want to convert if you want sf2's.
I have tried multiple sites and still all with no sound, and now so far, with any OTHER midi besides the code veronica boss theme I've been using it with, if I try to put it in, it crashes FL studio
Edit: Okay I can get some wierd audio out of SOME of them so far, and even then it's just VERY high pitched screeches and boops and beeps, could you try something, maybe youd have luck on your end with this stuff?