102 Dalmatians (PS1) by jeangene91 at 11:58 AM EDT on November 3, 2018
Trying to get audio from this game is a mixed bag. Scanning the .PKG file using PSound gives one-note samples, indicating that the music is sequenced (highly likely). However, using aluigi's quickBMS script (written for the PC version) creates horribly garbled .dat files that sound like the music tracks, which would imply that the music still could be streamed.

edited 11:59 AM EDT November 3, 2018
by Squaresoft74 at 3:23 PM EDT on November 3, 2018
At first look it's sequenced music and uses the standard SEQ/VAB format.
by jeangene91 at 10:55 PM EST on November 6, 2018
I thought as much. Do you think trying to use CrashEdit to make coherent music track be a possible option?
by Squaresoft74 at 11:19 PM EST on November 6, 2018
Sorry i don't know CrashEdit.
What do you need ?
Extracted (and paired) raw .vh, .vb and .seq files or a PSF rip ?
by Infomaniac95 at 8:05 PM EST on November 7, 2018
I would be interested in a PSF rip for this game.
by Squaresoft74 at 10:08 PM EST on November 7, 2018
Here's the PSF rip.

While not using the original driver i patched one to match the game's reverb settings (using no$psx I/O Map to get needed values).

This set will play fine on original hardware.

Feel free to clean (removing duplicate tracks), add titles and time it if you want.
by jeangene91 at 10:14 PM EST on November 7, 2018
From what I understand, CrashEdit is a program that can view game assets in PS1 Crash Bandicoot games. I haven't done much research, but I think the music could be output and I thought it could be applied to this game, as well.

In any case, is a PSF rip likely?

edited 10:14 PM EST November 7, 2018
by Squaresoft74 at 10:21 PM EST on November 7, 2018
Posted just above. ;)
by jeangene91 at 4:58 PM EST on November 8, 2018
How embarrassing. I was typing the message while you posted. I guess I just have good/bad timing. Thank you very much. :)

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