Nickelodeon Kart Racers (Switch) .raw by sandmanfan98 at 6:42 PM EDT on November 3, 2018
Extracted the assets.apf using the Riptide GP2 bms script and it extracted almost everything in .dat. The game uses FMOD judging from the game's title sequences, so I used Aezay's FSB extractor on one of the .dat's in the audio folder. Scanned for offset and found unknown(16).raw files. Any way these can be converted?

.DAT and .RAW samples:
https://mega.nz/#!2psmUQDR!tjJoo3Dw5FBT20K4HlGjZsgSwNIsnWjk6nc90mq5VIo


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source