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by icecream at 9:37 PM EST on January 31, 2019
So the whole "it's streamed" shtick was false? Interesting....I wonder why it propogated then.
by NoWool at 10:42 AM EST on February 1, 2019
I guess people read the doc included with the rip and just took it at face value?
It claims that "Bank conflicted" tracks are not included but "they're actually playable through certain hacks i've created but it's really not stable so i won't put the mentioned tracks on the set".
I have no idea what a "bank conflict" means, I assume it's BGMs that use the same WD (bank)? But then why would tracks like that exist on the current rip (destati part 1 and 2 for example)?
I think the "hacks" are just simply changing the ID's in the header of the BGM/WD and renaming them appropriately. I can't see how this would be unstable, as this is done for every song in the KH1/2 rip. That's strange, I wonder why that is?
Well, the first thing that is loaded by HE is the psf2.ini file. This just lists off modules and sometimes there are parameters for them. One of the modules listed in Square sets is "ffxi.irx". For every Square PSF2 rip I've seen so far it will be followed by "200". This is basically telling the driver to load music200.bgm (I believe it also checks 0x04 for "0xC8" (200)). The kicker here is that it does not attempt to load a WD with the name "wave0200" or header ID of 0xC8. In fact, the psf2.ini is ignored at this point as it uses the ID tag in the BGM's header to find the associated bank data (WD), in fact it doesn't even check the WD's header at all, it just checks for the correct file name ("wave0###").
So basically, you don't need to lay a finger on the BGM/WD data. In fact, touching the WD's data was unnecessary from the start!

In all seriousness, I mean no ill will towards the original rippers. I just thought it'd be a bit of fun to overanalyze their closing statements on their rip.

edited 10:54 AM EST February 1, 2019
by lohweo at 2:28 PM EST on February 1, 2019
Thank you very much! The download you provided had all the songs I looke for =)

I can figure out the instruments, that aren't working correctly by ear
by Eliskuya at 12:17 AM EST on February 3, 2019
so, the PSF2 is complete right?. I always wanted what kind of profile do you use to make music turn into PSF and PSF2 too :( oh well I'll find out, good luck with the new music
by ddaniels at 10:12 PM EST on March 5, 2019
@NoWool any chance of a re-upload on the KH2 Final Mix tracks? The link no longer seems to work unfortunately.
by Eliskuya at 8:00 PM EST on March 9, 2019
@ddaniels, it's on the website
by NoWool at 4:08 AM EDT on March 24, 2019
Just realizing that I accidentally trashed the missing PSF2's from KH1 that I uploaded.
Here they are (again).
by NoWool at 12:43 AM EDT on March 31, 2019
I had a few hours of spare time and decided to fix and tag what I could in KH1.
"Just an Itty Bitty Too Much" and the "Unknown Jingle" that were previously broken in HE and partially broken in VGMTrans now work. All I had to do was edit in a program change for each track and adjust their track length offset accordingly. I fixed the instrumentation issues with One Winged Angel as well. The problem was that any track linked to instrument #2 would only play it's reverb. In the song's bank data the last 2 regions of instrument #2 had 0x01 after what I assumed is normally the last byte of each region (for pan I believe?). I just replaced them with 0x00 and that fixed the issue.
I also missed 5 sound banks in my first rip (I had all of the bgm's though) so what was missing is now also included (I remember it being Kairi I/II, Friends in My Heart, Treasured Memories and an Unknown song titled "Unknown 3").
I also came across what I assume is unused/unfinished music that sounds like "To Our Surprise", it's only 1 track/instrument (it's supposed to be instrument 0 but instrument 1 sounds better, so I changed it). I also made a PSF using it's bank for "To Our Surprise".

Looks like the only thing broken between KH1/2 is Lazy Afternoons' use of IOPVoice (streaming functionality). I have no certainty at all, but I believe you'd have to modify the ffxi.irx module?
by 13th Vessel at 5:05 PM EDT on April 5, 2019
Hi @NoWool! I just saw that you've been messing with KH1, I have a trouble with the KH1FM rip upoloaded here because the song "Always on my mind" was literally copypasted from the KH1 rip and actually it's longer in KH1FM, could you please help me and update the KH1FM soundtrack?

I've been trying to do it myself but I can't figure out how to make .psf2 files D:

Thanks for your attention!
by NoWool at 9:45 AM EDT on April 12, 2019
Alright, so the KH1FM rip will now have the extended version of "Always on My Mind" (you can nab it a few posts above this one).
I was listening to a few random songs from KH a while ago and noticed that track 116 Traverse Town played it's main instrument at a much lower volume after looping. Turns out that @threeblacknoises was correct and there may be volume issues after looping.
I think it has to do with where the beginning loop offset is set and if a track fades out before looping. If a track fades out and it's volume is not reset after looping I guess it just remains relatively silent.
It's actually a super easy fix for Traverse Town, all I had to do was move the loop beginning pointer back several bytes so it reads the volume tag at the beginning of the track and resets it's volume. Here's the psf2 for Traverse Town. If anyone knows of any other song(s) that do this please list them in a post.

Also, sorry about all of the dead links in the previous pages, I'll make sure to keep everything up from this page onward.

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