Maybe bnnm can help with that answer. Some games have the tracks (Intro + body) overlapping for some weird ass reason so yeah hopefully there is a solution
First solution that comes to my mind would be creating a txth for the intro part ("filename.ext.txth") and then set "num_samples = data_size - 44100", I believe this should work most of the time. Buuut, you may have to use the subfile command and you may have to create a "fake" extension such as ".vgmstream" (I've ran into this a few times, it could be user error though). I think setting subfile_offset to the start address of the subfile, "subfile_size = data_size", pre-calculating how many samples should be in the final sound and setting num_samples to your calculation should work. The reason behind pre-calculating num_samples is that "data_size - (value)" will probably end up w/ an incorrect amount of samples cut. It's been some time since I've checked the txth/p docs, so there may be a much fancier way of going about this that I am unaware of?
It works !! Thank you very much ~this TXTP option will surely be VERY useful! And excuse me for my lateness (an ok thing these times :) Just a tiny question on this very note: what is the option for specifying number of samples instead of seconds time?
Useful info. So, for best use, use decimal point for seconds time, large integer for num.samples. There must be a threshold value where the number can mean any of time or num.samples, but it would be a large stretch for such an instance. Thank you again.