Superman Returns sound files by Puterboy1 at 10:51 AM EST on November 11, 2019
So I extracted the sound files from Xbox 360 version using a !sound_BGFA.bms script from xxx.joshw.info. However, the audio files produced don't have extensions, so did those uploaded ones on that site have .XMA extensions? Could you help me please?
by Puterboy1 at 11:10 AM EST on November 11, 2019
Or better, I would like to see if these files can be supported in VGMstream: https://www.zenhax.com/download/file.php?id=7569

They too come from the Xbox 360 version.

edited 11:18 AM EST November 11, 2019
Stop by Bonboon228 at 3:34 PM EST on November 12, 2019
We are NOT your slaves. Figure it out on your own.
by AnonRunzes at 4:24 PM EST on November 12, 2019
right, i just came back to tell you that the "paired" voice files contain something like this:
[FILENAME]_SNS - raw .sns data (obviously!)
[FILENAME] - header information, all of which i can't make sense out of except for 0x90 offset which contains just the .snr file needed to play the .sns, size is 8 bytes and 8 bytes only in there.

here, i didn't implement this into vgmstream but hey at the very least i documented it, so... thanks for getting this format into attention i guess?


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0074s;