Superman Returns sound files by Puterboy1 at 10:51 AM EST on November 11, 2019
So I extracted the sound files from Xbox 360 version using a ! script from However, the audio files produced don't have extensions, so did those uploaded ones on that site have .XMA extensions? Could you help me please?
by Puterboy1 at 11:10 AM EST on November 11, 2019
Or better, I would like to see if these files can be supported in VGMstream:

They too come from the Xbox 360 version.

edited 11:18 AM EST November 11, 2019
Stop by Bonboon228 at 3:34 PM EST on November 12, 2019
We are NOT your slaves. Figure it out on your own.
by AnonRunzes at 4:24 PM EST on November 12, 2019
right, i just came back to tell you that the "paired" voice files contain something like this:
[FILENAME]_SNS - raw .sns data (obviously!)
[FILENAME] - header information, all of which i can't make sense out of except for 0x90 offset which contains just the .snr file needed to play the .sns, size is 8 bytes and 8 bytes only in there.

here, i didn't implement this into vgmstream but hey at the very least i documented it, so... thanks for getting this format into attention i guess?

Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=]Link[/url]


HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0028s;