Gladius (2003) - sound system study thread by AnonRunzes at 1:22 PM EDT on May 5, 2020
hey.
so i wanted to do something with my notebook on the free time that i have here. i chose to datamine the Xbox version of Gladius (2003) and i came up with this.
documenting this whole thing was rather quick as .XBB, .XSB and .FLO files were always there on that version as opposed to sound files always being stored into a singular .bec archival file as has been done with PS2 and GameCube versions of said game. said game still uses .bec files for everything else though, except FMVs.
speaking of which, the game uses CRI middleware stuff for its FMV parts. in other words the game uses .sfd files, and for the Xbox version of the game, .aix files. those will not be covered here though.
so i started documenting the "flow" file just now. it's basically just a scripting language intended to be used in-game. more documentation from this one will be posted here whenever.