- Ripping music (and sounds) from Creative Wonders PC games by JacintaB19 at 9:02 PM EDT on May 15, 2020
- I'm trying to get the music and sounds from PC games made by Creative Wonders. This also includes the game demos as well.
Some games (like the Sesame Street ones) have the sounds and music as WAV or AVI files, while others (Schoolhouse Rock, Madeline, ABC World Reference, etc) have the music stored in files. How can I get them? Any help needed would be nice.
edited 9:03 PM EDT May 15, 2020
- by WDLmaster at 8:08 AM EDT on May 19, 2020
- As with any other game you requested so far, a good start is to upload the file(s) which supposedly contain the data you wish to extract. If we don't know the format we need some file(s) to examine.
- by JacintaB19 at 8:23 PM EDT on May 19, 2020
- Here's two of them, Creative Reader: Around The World in 80 Days and Peter Pan.
(I didn't include The Jungle Book here, as i have already ripped it's sounds though.)
HERE COME SOME MORE ISOS!
Schoolhouse Rock: Grammar Rock & Little Bear
Madeline and the Magnificent Puppet Show & Thinking Games
Sesame Street: Numbers, Let's Make a Word, Elmo's Preschool, Get Set To Learn, and Search & Learn Adventures
(More game files will be added soon)
You should use an iso ripper like IsoBuster to check the data of the ISOs.
edited 6:31 PM EDT May 20, 2020
- by WDLmaster at 7:34 PM EDT on May 21, 2020
- "Around the World" and "Peter Pan" share the same .RSC file types, which can easily be extracted using VGM Toolbox but the extracted files are compressed with some (unknown?) method! If you still want to extract them go to VGM Toolbox's Virtual File System extractor and use the following configuration:
Header size is at offset 27 and has size of 4 and byte order is Little Endian
File records begin at offset 8 and have size 23
File offset is at offset 19 and has size 4 and byte order is Little Endian
Use file offsets to determine file lengths
Filename is included in VFS
Filename is included in the individual file record at offset 0
Has static size 15
"Grammar Rock" is a mess. The .DIR files are tag-based with kinda complex structure. Sounds are stored in a custom format. I'm not going to write a fully functional parser for these files, which could take ages and is simply not worth the effort. I wrote a simpler converter instead, which only scans for the signature of one specific tag. This can lead to the extraction of some garbage WAV files (loud noise!) or skipping extraction of correct WAV files. You have to live with that limitation at the moment until someone reverse engineered that format further. Put the EXE and all the .DIR files you want to extract in the same directory and run the EXE.
The "Madeline" stuff is unclear. Some games have data directly embedded into their EXE, which makes it complicated to extract. There's no easy way to automate the process for this kind of stuff (except when standard files are embedded). In the "MATE" directory are some .MAV files which seem to be a custom video format with interleaved audio data between the frames. I haven't spend too much time dissecting those files because the structure is even more complex than .DIR files, so no extraction at the moment.
edited 4:32 AM EDT May 22, 2020
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