Burnout Paradise (PC) .SNS by Puterboy1 at 3:15 PM EDT on May 27, 2020
I would like VGMstream to support these please: https://mega.nz/file/DPx0yCpQ#rKjk2lIzDYxiRPYrS8OOgZxRkKfI2rTFawChe9so9Ew
by AnonRunzes at 7:52 PM EDT on May 27, 2020
okay, i'll be breaking my own rule. i'm back.

as you may already know by now, these .SNS files are part of EAAudioCore sound system (used only by EA). however .SNS is just "raw sound data file" so it needs a "header file" so it could be played back. "header files" usually go by this .SNR extension.

unfortunately i have very little knowledge of how the game works or even its files but i only know all this through the vgmstream codebase.
by Puterboy1 at 4:47 PM EDT on May 28, 2020
Of course, you can convert the files using EAlayer. But it's very painstaking.
by AnonRunzes at 8:56 PM EDT on May 28, 2020
do these two files ring a bell?
STREAMHEADERS.BUNDLE
STREAMSREGISTRY.BUNDLE
by almendaz at 7:14 PM EDT on May 29, 2020
@Puterboy1 - Is the conversion stream-lossless (i.e. like converting CPK to AVI - discarding headers) ?
Burnout Paradise (PC) .SNS by vgbywb at 5:38 AM EDT on October 23, 2020
Get the sounds of BP was pain in **** any I did it, extract and convert all music, sounds and ambient streams...

Converting *.sns file to *.wav:
===============================


------------------------------------------
ealayer3.exe 00RACE_END_RANK_01.SNS -w -v
------------------------------------------

Tip: Write a simple batch_op [FOR]


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