Ripping Super Dragon Ball Z Voice Clips by Mekanemu Kojiro at 10:45 AM EDT on October 17, 2020
Im trying to extract the Voice Files from Super Dragon Ball Z, but the only thread regarding ripping Audio files from the Game only has Music and nothing else

edited 11:20 AM EDT October 17, 2020

edited 2:37 PM EDT October 17, 2020
by Eliskuya at 10:37 AM EDT on October 20, 2020
https://www.romhacking.net/utilities/679/ I use this to get sound effects
by Mekanemu Kojiro at 5:29 PM EDT on October 20, 2020
I've used it on GAME.DAT, but it only found the Music files and not the Voice Lines

edited 5:31 PM EDT October 20, 2020
by almendaz at 8:50 PM EDT on October 20, 2020
I believe the voice samples are compressed/encrypted - seems to be the way for some ar1k4 games. If I'm mistaken (as I do not have game files), then those samples (I call them 'vox', as opposed to 'bgm' and 'sfx') should be in another (source) file.
by Mekanemu Kojiro at 9:11 PM EDT on October 20, 2020
Could be on any of these files Link
by almendaz at 9:26 PM EDT on October 20, 2020
WHOA! fast.
The .IRX files are PS2 'drivers' for the game. They do not contain game resource data.
So, if 'game.dat' is the only .dat file for the game, then, if vox are not found in 'SLUS_214.42' (game main executable), then vox are found compressed in 'game.dat'. (No other way I can think of.)
by Mekanemu Kojiro at 6:48 AM EDT on October 21, 2020
Well, Im not sure how to extract/Unpack the GAME.DAT file in the 1st place, tried with different programs that extrats .dat Files with no results
by almendaz at 9:17 PM EDT on October 24, 2020
If GAME.DAT does not contain some kind of VFS (virtual file system, or the like), then you would have to search for the data with an hex editor. The vox files could be compressed, making them harder to distinguish from other data in the .DAT file. Data might be aligned with 0x800 (i.e. starting "inside files"'s offsets are multiple of 0x800), or they might not (again, making them harder to distinguish - the "files" inside the .DAT).
by Kirishima at 6:09 AM EDT on October 25, 2020
You could try running the game in an emulator, creating a save state to get some memory dumps, and run those files through something like PSOUND. That's what I did to get a couple voice samples from Tekken 5 I wanted since those were supposedly encrypted. The method's a bit tedious since it requires playing the game and may not get you everything you want.


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