Mega Man Battle Network 6 MIDIs + SF by TheLegendofRenegade at 12:51 PM EST on February 8, 2021
Apologies if this is a dead issue already covered. MMBN6 is the only game in the whole series that isn't compatible with VGMTrans or GBAMusRiper, and from what I can hear the music sounds very similar to the first 5 games, so I'm assuming it uses the same sound driver?

The only clues I could find online was a thread where someone mentioned the game uses a different soundbank for every song, and that the instrument sets were HUGE, so this was causing an issue for GBAMusRiper.

Could anyone please confirm if there is a way around this, because I really want to remix some of the songs in the game and it's eluded me thus far.
by JacintaB19 at 2:55 AM EST on February 18, 2021
I think that this game uses a custom soundfont, and uses MIDI files, likely to save space, as with Rhythm Tengoku, as it has the same issue too, and it's own soundbanks and instuments.

edited 2:56 AM EST February 18, 2021


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