(Mis)understanding crosstrack by LouieG at 1:53 AM EDT on April 1, 2021
So for the heck of it I've been trying to recreate this recording with vgmstream and a txtp. Since it's broken up into five phases/bcstms, I tried segments, which was serviceable but had abrupt transitions. From the documentation, layers mode + the crosstrack macro sounded like what I needed, but on application it didn't seem to do anything. I'm guessing I misunderstood the documentation, so how should I be using crosstrack? Alternatively, is there a better way to smoothly transition between two phases of a piece?
by bnnm at 9:29 AM EDT on April 1, 2021
Crosstrack can be used when layers are aligned and play+loop at the same time (like basic song + same song with extra percussion).

This game seems to transition phases manually (song lengths differ), aligning near end to next segment's loop start.

This may give ok results, try tweaking #t:

STRM_BGM_BOSS_BATTLE_3_INTRO.bcstm #t -32000
STRM_BGM_BOSS_BATTLE_3_NORMAL2.bcstm #r 32768 #t -2000
STRM_BGM_BOSS_BATTLE_3_NORMAL3.bcstm #r 32768 #t -2000
STRM_BGM_BOSS_BATTLE_3_NORMAL4.bcstm #r 32768 #@loop

(where #r X removes audio up to loop start and #t -X removes some audio from end)

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