Animal Crossing: Wild World and 2SF by Chubby_Bub at 4:01 AM EST on November 17, 2021
I am trying to make a soundtrack for Animal Crossing: Wild World. I was exporting audio with Gota7's Nitro Studio 2 until I realized it was missing panning and reverb effects. There exists a 2SF rip of it at the joshw collection that has these and is otherwise very good except for one problem: the hourly themes' channels are not accurate. The way they work is that different channels (corresponding to MIDI channels) play depending on whether it is sunny, rainy, or snowy. This means there should be three versions of each hourly track. However, there are only two. From what I can tell, these are the rainy and snowy versions, but even so I don't think they're accurate in terms of which channels they use.

Thankfully, between the data in this thread for ACCF (still also in progress) and some careful listening and experimentation, I was able to determine which channels each version of each track uses. So my question is, is it possible to modify this 2sf rip to have proper versions of these tracks that use the correct channels? Would this require a new rip? I don't really understand how 2SF works but based on what I'm seeing it would have something to do with 2sflib files...

Edit: I suppose NCSF would work as well, but I'm not sure if there's a way to mute channels.

edited 4:24 AM EST November 17, 2021
by Chubby_Bub at 3:26 AM EST on November 18, 2021
Well, I was able to get rid of the channels by editing the SSEQs, and convert to both 2SF and NCSF. However I'm not entirely sure either actually got the panning/reverb accurate... but as far as I know it's the best we've got.

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