Should rips fix obvious bugs? by hcs at 12:13 AM EST on December 4, 2021
I'm ripping Rocket Jockey (PC), it's Redbook audio, but there are RIFF WAVE headers in the PCM data, which manifest as clicks near the start of tracks. I bought a copy just to make sure it wasn't an issue with an image I found online, sure enough these clicks are on the disc. I assume that when the game plays the tracks they seek past the header, but maybe it really just is that bad.

I'm thinking of extracting these as .wav directly so they sound clean, since there's just silence outside the RIFF. Then I'd just compress with FLAC since there's nothing unusual in these headers. Does this sound acceptable?

I've seen bugs like this before: there's a PSX game (Crime Crackers 2 iirc) with a file header mangled by ADPCM encoding, but it wasn't as easy to make a clean cut, so I tend to leave them as-is.
Should rips fix obvious bugs? by Newbie2000 at 7:16 PM EST on December 4, 2021
I see the wav header at 0x58010 and agree there is an audible click. I think it is acceptable to compress with FLAC.

EDIT: Quickest method would be to run "WAVE format scanner" bms script on the bin file(s) from https://forum.xentax.com/viewtopic.php?f=13&p=74664#p74664

edited 10:33 PM EST December 4, 2021
by hcs at 11:43 PM EST on December 4, 2021
Thanks, I wrote a little program to do it and verify there was nothing between the RIFFs.
by Lunar at 8:55 AM EST on December 5, 2021
I've often thought about things like this wrt hcs64/joshw uploads. It really depends what the mission statement is. So far, it seems to be to preserve ripped game audio in the original (or as close to the original) form as possible, warts and all. This is often great from the perspective of fidelity, but it also often comes at the expense of practicality for end-users who want to listen to a given game's music in their media players as quickly and conveniently as possible. My personal opinion in this case is that you should upload versions without the clicks as it seems like you are not compromising much (anything?) by doing so, other than it being unable to be classed as original audio strictly speaking. I'm sure many of us are here with in an interest in preservation, but it's passion about audio and music that surely comes first.
by hcs at 1:14 PM EST on December 5, 2021
Agreed. And there are redump bin+cue rips of this game for anyone who needs absolute accuracy.

Seeking on CDDA is not an exact science, so these clicks may not have been audible depending on the drive.

edited 1:17 PM EST December 5, 2021
by hcs at 5:18 PM EST on December 6, 2021
I haven't been able to upload with the web interface, here it is if anyone else wants to upload it using whatever Discord method is current.

Rocket Jockey (1996-11-15)[Rocket Science][SegaSoft][PC]


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