Baldur's gate dark alliance PC audio help by Dark_Ansem at 9:10 AM EST on January 3, 2022
So, the excellent Alpha23 has been doing some digging in the files of the PC release of Baldur's Gate Dark Alliance.

Apparently, the audio files are headerless IMA ADPCM streams inside the *.v* files.

Does anyone know how to construct a working IMA header?

Sample file here: https://www.mediafire.com/file/zo312hud7s0zan6/smlcave3.7z/file
by bnnm at 3:38 PM EST on January 4, 2022
It's just XBOX IMA but offsets must be in another file. .txth example:
codec = XBOX
channels = 2
sample_rate = 48000
start_offset = 0x1C65E8
num_samples = data_size

by Dark_Ansem at 6:51 AM EST on January 6, 2022
why thank you so much! I shared.


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source