- Ripping Frogger: The Great Quest & Frogger Beyond audio tracks by icup321 at 9:43 PM EST on January 14, 2022
- I've been trying to rip the audio tracks from the PC versions of Frogger: The Great Quest and Frogger Beyond (and also from the Xbox version of Beyond since that version actually has higher quality 44.1 khz tracks).
I've been able to create preliminary txth scripts showing what audio formats they use, what I need help with now is finding out how to get the track lengths, or extract the individual tracks from the audio archives if necessary.
You can take a look at the audio archives themselves here:
Frogger: The Great Quest (PC): https://www.mediafire.com/file/m0fkwt6c3ug2waj/Frogger_-_The_Great_Quest_%2528wip%2529_%255BPC%255D.7z/file
Frogger Beyond (PC): https://www.mediafire.com/file/9uytss2cwv0awqu/Frogger_Beyond_%2528wip%2529_%255BPC%255D.7z/file
Frogger Beyond (Xbox): https://www.mediafire.com/file/bs2x1276df8eohk/Frogger_Beyond_%2528wip%2529_%255BXbox%255D.7z/file
edited 9:44 PM EST January 14, 2022
- by JackTheRipper at 2:34 AM EST on January 15, 2022
- They're chunked and possibly padded by zeroes?
PS2 uses VAG ADPCM
GC uses DSP ADPCM
Xbox uses IMA ADPCM
Windows uses PCM
Sample rate is possibly at 22050hz especially for the Windows version of Beyond and Mutant Melee.
Try using Audacity or any wav editor to import the raw PCM file.
It also happens in TMNT: Mutant Melee.
The first 800 has some garbage.
edited 2:40 AM EST January 15, 2022
edited 12:34 AM EST January 16, 2022
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