Layering tracks with different loop points/lengths by LouieG at 11:41 PM EST on March 7, 2022
I'm playing around with the Paper Mario: The Origami King rip on switch.joshw (mostly tagging it for my personal use). Something I've noticed is several tracks in game are several tracks layered together, which would be fine, except almost none of these layered tracks have matching lengths or loop points. For example, the track Sea Tower - 1st Floor is made up of:

opus\BGM_FLD_OrbTower1F_W4_opus.lopus#I146136 4519186
opus\BGM_FLD_OrbTowerWTR_W4_opus.lopus#I74166 4446904
opus\BGM_FLD_OrbTowerETH_W4_opus.lopus#I141161 4513899

A more egregious example is Crossing the Cliff:

opus\BGM_EVT_QuizWind_A_W5_opus.lopus#I153795 1997164
opus\BGM_EVT_QuizWind_B_W5_opus.lopus#I116691 934239

QuizWind_A is almost double the length of QuizWind_B.

So far my attempts at solving this issue are a): setting the loop points of the other tracks to match one of them. This works for some layered tracks but not for others and I probably shouldn't be doing this anyway. Solution b is just making the other tracks loop more to make up length issues (QuizWind_A twice, QuizWind_B five times). However, this means the txtp overall won't loop for obvious reasons. Is there another option I'm missing here?
by bnnm at 4:52 AM EST on March 8, 2022
vgmstream can't loop layers with different points currently (expects all loop points to be the same), for now you'd need to manually repeat files to fake it.
by Tanookirby at 8:30 PM EST on March 8, 2022
@LouieG: So you're tagging that game's music files, eh? I did my own tagging to the set months ago and eventually came across the issue. What I did to solve this was create txtp files of some of the individual lopus files to add looping info and then create more txtp files that call back the previous txtp files.

I've included a link to a section of my tagged set so that you can listen. Be sure to keep the tagged files and sub-folders in the same place.

BTW, It's likely that you've come across files that you've never heard in-game (I managed to identify most of the non-jukebox sounds through YouTube videos and by playing through the game myself). Some were already confirmed to be unused on The Cutting Room Floor, but I have seemingly found more. I'd love to see you try to prove me wrong!

https://www.mediafire.com/file/x0hiy7ldy7717ru/QuizWindW5.7z/file

edited 8:31 PM EST March 8, 2022

edited 8:32 PM EST March 8, 2022
by LouieG at 5:40 AM EST on March 11, 2022
@bnnm Figured as much, guess I'll just do something that works for my preferences. I appreciate the info though.

@Tanookirby Thanks, will definitely take a look at it since it's been a while since I've beat the game. I do agree there's likely more tracks that are unused than are listed on TCRF. I've found that a lot of newer games have a lot of missing unused stuff on their TCRF pages.


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