Crash City Mayhem loop issues in vgmstream by Vague Rant at 3:57 AM EDT on September 15, 2022
I've been trying to get the Crash City Mayhem (3DS) OST (.bcstm) to play nice with vgmstream but haven't found anything to get the loops to work correctly.

While some tracks are intended to loop and work fine, some of them have proper track endings built in. However, these tracks still loop back to the beginning right before the track ends, so there's an awkward clip of the start of each track right as each one is ending.

I've tried using both foobar2000 and Droidsound-E, so it's not particular to either player. I thought "Ignore looping" would get me normal track endings, but I still get looped back to an awkward beginning clip. Are the track beginnings actually encoded onto the end of these files or something?
by bnnm at 10:06 AM EDT on September 15, 2022
Data does include the song's beginning in the end. Very odd.

Normally you could manually tell vgmstream to cut that using TXTP (make a file named "STRM_BGM001.bcstm #i #t -15000.txtp" and play the .txtp, that removes the last 15000 samples of BGM001) but seems it has issues with this format, I'll try to fix it later.

Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=]Link[/url]


HCS Forum Index
Halley's Comet Software
forum source