- I need help to extract additional music from a PS1 game by SoundGLSI at 9:54 AM EST on November 7, 2022
I'm currently in the process of ripping the music from Farland Story: Yottsu no Fuuin, the PS1 version. I know there's the PC-FX one, but that's harder to extract (there's no PC-FX filesystem viewer or something), so I chose the PS1 version.
This one, in addition to the 3 CDDA tracks it includes some music in CD-XA format. All is fine here, the XA and cutscenes were ripped (they countain background music too), however, here comes the problem:
There are additional music in .EVE archives, which I couldn't extract using VGMToolbox's CD-XA Extractor or the Sony ADPCM Extractor (I don't know if they even countain those ADPCM types). They not only include music, they include voices as well.
Here's one EVE archive, if anyone can examine it.
- by almendaz at 2:55 AM EST on November 13, 2022
.EVE file is a container for PSX ADPCM more like VB bank.
Use PSound for playback.
Your sample .EVE file uses 2352 bytes/sector; you should have extracted in MODE1 instead (i.e. copy from mounted image). Then use PSound to extract sounds in .WAV.
If you want to extract manually those sound samples (voices, some tiny music sounds), remember that 16 [0x00] bytes string are boundary between contained sounds, so you should cut around those 16-bit strings.
- by SoundGLSI at 9:44 AM EST on November 13, 2022
- Thank you almendaz! Issue is solved.
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