MGS3 Soundbank Descriptions by PsGeek243 at 5:40 PM EDT on April 11, 2025
For those who wish to personally rip simple WAV files from MGS3 (LIKE ME), I made a list in my free time that names (ALMOST) each soundbank file found in the PC Master collection. Some of them are unnamed due to their unknown origin, so they could be important somehow or unused.

-HOW THESE SOUNDBANKS WORK-

MGS2 and MGS3 use the SDX file extension, which is a custom PSF2 file that loads audio into the 2MB RAM audio chip. The files are numerous and expansive due to this limit. There's one file name for Snake's voice and sound effects (pk0f00a1), and the others are named specific to the scene's environment.

They go by number from beginning levels to end. The only exception being V which stands for "VIRTUOUS MISSION" (THE WAY IT'S NAMED IN THE STORY). Every other soundbank like (s006b) is specific to "OPERATION SNAKE EATER".

To rip the audio files, you can use PSound to extract at any sample rate and then play them. They won't sound right though due to compression and the way PS1/PS2 plays these files. To assist in finding the correct, or resembling rate, use sample rates like 28000HZ, 44100HZ, and 48000HZ and use a program like OpenMPT or POLYPHONE to play a key and pitch it up or down accordingly, in addition to adding or lowering cent value by 10 if needed.

--------------------------------------------------
ending
    pk0001a1: Sound effects for Title screen during "Basic Actions" menu. Loaded at some point during the ending sequence.
kyle_op
    pk0001a1: Snake Eater vocals played when hitting R1 during the intro movie.
mg1
    pk0001a1: Metal Gear 1 game sound effects.
mg2
    pk0001a1: Metal Gear 2 game sound effects.
net
    pk0f00a1:
    pk0001a1:
r_sna01
    pk0f00a1: Snake sound effects/UI when booting title screen. Loaded again when player snake is active if not already loaded.
r_sna02:
    pk0f00a1:
s001a
    pk0001a1: Snake Eater - Dremuchij South
s002a
    pk0002a1: Snake Eater - Dremuchij East
s003a
    pk0003a1: Snake Eater - Dremuchij Swampland
s004a
    pk0004a1: Snake Eater - Dremuchij North
s005a
    pk0005a1: Snake Eater - Dolinovodno
s006a
    pk0006a1: Snake Eater - Rassvet (BEFORE EVA)
s006b
    pk0006a1: Snake Eater - Rassvet
s012a
    pk0012a1: Chyornyj Prud
s021a
    pk0021a1: Bolshaya Past South
s022a
    pk0022a1: Bolshaya Past Base
s023a
    pk0023a1: Bolshaya Past Crevice (OCELOT FIGHT)
s031a
    pk0031a1: Chyornaya Peschera Cave Branch
s032a
    pk0032a1: Chyornaya Peschera Cave
s032b
    pk0032b1: Chyornaya Peschera Cave (PAIN FIGHT)
s033a
    pk0033a1: Chyornaya Peschera Cave Entrance
s041a
    pk0041a1: Ponizovje South
s042a
    pk0042a1: Ponizovje West
s043a
    pk0043a1: Ponizovje Warehouse: Exterior
s043a_0
    pk0043a1: Ponizovje Warehouse: Exterior
s044a
    pk0044a1: Ponizovje Warehouse
s045a
    pk0045a1: Svyatogornyj South
s051a
    pk0051a1: Graniny Gorki South
s051b
    pk0051b1: Graniny Gorki South (FEAR FIGHT)
s052a
    pk0052a1: Graniny Gorki Lab Exterior: Outside Walls
s052b
    pk0052b1: Graniny Gorki Lab Exterior: Inside Walls
s053a
    pk0053a1: Graniny Gorki Lab 1F/2F
s055a
    pk0055a1: Graniny Gorki Lab B1 East
s056a
    pk0056a1: Graniny Gorki Lab B1 West
s061a
    pk0061a1: Svyatogornyj West
s062a
    pk0062a1: Svyatogornyj East
s063a
    pk0063a1: Sokrovenno South (END FIGHT)
s063b
    pk0063a1: Sokrovenno South (OCELOT UNIT)
s064a
    pk0064a1: Sokrovenno West (END FIGHT)
s064b
    pk0064a1: Sokrovenno West (OCELOT UNIT)
s065a
    pk0065a1: Sokrovenno North (END FIGHT)
s065b
    pk0065a1: Sokrovenno North (OCELOT UNIT)
s066a
    pk0066a1: Krasnogorje Tunnel
s071a
    pk0071a1: Krasnogorje Mountain Base
s072a
    pk0072a1:
s072b
    pk0072a1: Krasnogorje Mountainside
s073a
    pk0073a1: Krasnogorje Mountaintop (BEFORE EVA)
s073b
    pk0073b1: Krasnogorje Mountaintop
s074a
    pk0074a1: Krasnogorje Mountaintop Ruins
s075a
    pk0075a1: Krasnogorje Mountaintop: Behind Ruins
s081a
    pk0081a1: Groznyj Grad Underground Tunnel (FURY FIGHT)
    pk0081a2: Groznyj Grad Underground Tunnel
s091a
    pk0091a1: Groznyj Grad Southwest (BEFORE TORTURE)
s091b
    pk0091a1: Groznyj Grad Southwest (PRISON ESCAPE)
s091c
    pk0091a1: Groznyj Grad Southwest
s092a
    pk0092a1: Groznyj Grad Northwest (BEFORE TORTURE)
s092b
    pk0092a1: Groznyj Grad Northwest (PRISON ESCAPE)
s092c
    pk0092a1: Groznyj Grad Northwest
s093a
    pk0093a1: Groznyj Grad Northeast (BEFORE TORTURE)
s093b
    pk0093a1: Groznyj Grad Northeast (PRISON ESCAPE)
s093c
    pk0093a1: Groznyj Grad Northeast
s094a
    pk0094a1: Groznyj Grad Southeast (BEFORE TORTURE)
s094b
    pk0094a1: Groznyj Grad Southeast (PRISON ESCAPE)
s094c
    pk0094a1: Groznyj Grad Southeast
s101a
    pk0101a1: Groznyj Grad Weapons Lab: East Wing (WITH RAIKOV)
s101b
    pk0101a1: Groznyj Grad Weapons Lab: East Wing
s111a
    pk0111a1: Groznyj Grad Weapons Lab: West Wing Corridor
s112a
    pk0112a1: Groznyj Grad Torture Room (WITH JOHNNY)
    pk0112a2: Groznyj Grad Torture Room
s113a
    pk0113a1: Groznyj Grad Sewers
s121a
    pk0121a1: Groznyj Grad Weapons Lab: Main Wing
s122a
    pk0122a1: Groznyj Grad Weapons Lab: Main Wing B1 (VOLGIN FIGHT)
s141a
    pk0141a1: The Sorrow's River
s151a
    pk0151a1: Tikhogornyj
s152a
    pk0152a1: Tikhogornyj: Behind Waterfall
s161a
    pk0161a1: Groznyj Grad
s162a
    pk0162a1: Groznyj Grad Runway South
s163a
    pk0163a1: Groznyj Grad Runway
s163b
    pk0163b1: Groznyj Grad Runway (FEND OFF THE SHAGOHOD)
s171a
    pk0171a1: Groznyj Grad Rail Bridge
s171b
    pk0171b1: Groznyj Grad Rail Bridge (SHAGOHOD FIGHT)
s181a
    pk0181a1: Groznyj Grad Rail Bridge North
s182a
    pk0182a1: Lazorevo South
s183a
    pk0183a1: Lazorevo North
s191a
    pk0191a1: Zaozyorje West (BEFORE PATROL)
s191b
    pk0191a1: Zaozyorje West
s192a
    pk0192a1: Zaozyorje East
s201a
    pk0201a1: Rokojov Bereg ("BOSS" FIGHT)
s201a_0
    pk0201a1:
s201a_1
    pk0201a1:
s211a
    pk0211a1: WIG: Interior
select
    pk000100:
theater
    pk0001a1: Sound effects for Demo Theater.
title
    pk0001a1: Sound effects for Title screen during "Basic Actions" menu.
v000a_1
    pk0000a1: Virtuous Mission - Dremuchij South (BEFORE BACKPACK)
v001a
    pk0001a1: Virtuous Mission - Dremuchij South
v003a
    pk0003a1: Virtuous Mission - Dremuchij Swampland
v004a
    pk0004a1: Virtuous Mission - Dremuchij North
v004a_0
    pk0004a1: Virtuous Mission - Dremuchij North
v005a
    pk0005a1: Virtuous Mission - Dolinovodno
v005a_0
    pk0005a1: Virtuous Mission - Dolinovodno
v006a
    pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006a_0
    pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006b
    pk0006a1: Virtuous Mission - Rassvet (AFTER OCELOT)
v007a
    pk0007a1: Virtuous Mission - Dolinovodno Riverbank
--------------------------------------------------

Here's a fun fact: If you load an SDX bank (WITH A SIMILAR PRESET STRUCTURE) but then delete another SDX bank in the files that is supposed to replace the loaded one, the previous bank will stay loaded sometimes and carry over to the menu/other levels. This can cause very hilarious sound hacks like replacing the crocodiles footsteps/sounds with dog noises or making Ocelot sound like a normal guard NPC. If there is not a chaos sound mod by any chance out there, here's encouragement to make one!

edited 5:47 PM EDT April 11, 2025
by Katsur at 9:53 AM EDT on April 12, 2025
Fascinating... no wonder those kinds of audio container formats have some kind of esoteric vibe due to its way how it was originally programmed by Konami.


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