MGS3 Soundbank Descriptions by PsGeek243 at 5:40 PM EDT on April 11, 2025
For those who wish to personally rip simple WAV files from MGS3 (LIKE ME), I made a list in my free time that names (ALMOST) each soundbank file found in the PC Master collection. Some of them are unnamed due to their unknown origin, so they could be important somehow or unused.
-HOW THESE SOUNDBANKS WORK-
MGS2 and MGS3 use the SDX file extension, which is a custom PSF2 file that loads audio into the 2MB RAM audio chip. The files are numerous and expansive due to this limit. There's one file name for Snake's voice and sound effects (pk0f00a1), and the others are named specific to the scene's environment.
They go by number from beginning levels to end. The only exception being V which stands for "VIRTUOUS MISSION" (THE WAY IT'S NAMED IN THE STORY). Every other soundbank like (s006b) is specific to "OPERATION SNAKE EATER".
To rip the audio files, you can use PSound to extract at any sample rate and then play them. They won't sound right though due to compression and the way PS1/PS2 plays these files. To assist in finding the correct, or resembling rate, use sample rates like 28000HZ, 44100HZ, and 48000HZ and use a program like OpenMPT or POLYPHONE to play a key and pitch it up or down accordingly, in addition to adding or lowering cent value by 10 if needed.
-------------------------------------------------- ending pk0001a1: Sound effects for Title screen during "Basic Actions" menu. Loaded at some point during the ending sequence. kyle_op pk0001a1: Snake Eater vocals played when hitting R1 during the intro movie. mg1 pk0001a1: Metal Gear 1 game sound effects. mg2 pk0001a1: Metal Gear 2 game sound effects. net pk0f00a1: pk0001a1: r_sna01 pk0f00a1: Snake sound effects/UI when booting title screen. Loaded again when player snake is active if not already loaded. r_sna02: pk0f00a1: s001a pk0001a1: Snake Eater - Dremuchij South s002a pk0002a1: Snake Eater - Dremuchij East s003a pk0003a1: Snake Eater - Dremuchij Swampland s004a pk0004a1: Snake Eater - Dremuchij North s005a pk0005a1: Snake Eater - Dolinovodno s006a pk0006a1: Snake Eater - Rassvet (BEFORE EVA) s006b pk0006a1: Snake Eater - Rassvet s012a pk0012a1: Chyornyj Prud s021a pk0021a1: Bolshaya Past South s022a pk0022a1: Bolshaya Past Base s023a pk0023a1: Bolshaya Past Crevice (OCELOT FIGHT) s031a pk0031a1: Chyornaya Peschera Cave Branch s032a pk0032a1: Chyornaya Peschera Cave s032b pk0032b1: Chyornaya Peschera Cave (PAIN FIGHT) s033a pk0033a1: Chyornaya Peschera Cave Entrance s041a pk0041a1: Ponizovje South s042a pk0042a1: Ponizovje West s043a pk0043a1: Ponizovje Warehouse: Exterior s043a_0 pk0043a1: Ponizovje Warehouse: Exterior s044a pk0044a1: Ponizovje Warehouse s045a pk0045a1: Svyatogornyj South s051a pk0051a1: Graniny Gorki South s051b pk0051b1: Graniny Gorki South (FEAR FIGHT) s052a pk0052a1: Graniny Gorki Lab Exterior: Outside Walls s052b pk0052b1: Graniny Gorki Lab Exterior: Inside Walls s053a pk0053a1: Graniny Gorki Lab 1F/2F s055a pk0055a1: Graniny Gorki Lab B1 East s056a pk0056a1: Graniny Gorki Lab B1 West s061a pk0061a1: Svyatogornyj West s062a pk0062a1: Svyatogornyj East s063a pk0063a1: Sokrovenno South (END FIGHT) s063b pk0063a1: Sokrovenno South (OCELOT UNIT) s064a pk0064a1: Sokrovenno West (END FIGHT) s064b pk0064a1: Sokrovenno West (OCELOT UNIT) s065a pk0065a1: Sokrovenno North (END FIGHT) s065b pk0065a1: Sokrovenno North (OCELOT UNIT) s066a pk0066a1: Krasnogorje Tunnel s071a pk0071a1: Krasnogorje Mountain Base s072a pk0072a1: s072b pk0072a1: Krasnogorje Mountainside s073a pk0073a1: Krasnogorje Mountaintop (BEFORE EVA) s073b pk0073b1: Krasnogorje Mountaintop s074a pk0074a1: Krasnogorje Mountaintop Ruins s075a pk0075a1: Krasnogorje Mountaintop: Behind Ruins s081a pk0081a1: Groznyj Grad Underground Tunnel (FURY FIGHT) pk0081a2: Groznyj Grad Underground Tunnel s091a pk0091a1: Groznyj Grad Southwest (BEFORE TORTURE) s091b pk0091a1: Groznyj Grad Southwest (PRISON ESCAPE) s091c pk0091a1: Groznyj Grad Southwest s092a pk0092a1: Groznyj Grad Northwest (BEFORE TORTURE) s092b pk0092a1: Groznyj Grad Northwest (PRISON ESCAPE) s092c pk0092a1: Groznyj Grad Northwest s093a pk0093a1: Groznyj Grad Northeast (BEFORE TORTURE) s093b pk0093a1: Groznyj Grad Northeast (PRISON ESCAPE) s093c pk0093a1: Groznyj Grad Northeast s094a pk0094a1: Groznyj Grad Southeast (BEFORE TORTURE) s094b pk0094a1: Groznyj Grad Southeast (PRISON ESCAPE) s094c pk0094a1: Groznyj Grad Southeast s101a pk0101a1: Groznyj Grad Weapons Lab: East Wing (WITH RAIKOV) s101b pk0101a1: Groznyj Grad Weapons Lab: East Wing s111a pk0111a1: Groznyj Grad Weapons Lab: West Wing Corridor s112a pk0112a1: Groznyj Grad Torture Room (WITH JOHNNY) pk0112a2: Groznyj Grad Torture Room s113a pk0113a1: Groznyj Grad Sewers s121a pk0121a1: Groznyj Grad Weapons Lab: Main Wing s122a pk0122a1: Groznyj Grad Weapons Lab: Main Wing B1 (VOLGIN FIGHT) s141a pk0141a1: The Sorrow's River s151a pk0151a1: Tikhogornyj s152a pk0152a1: Tikhogornyj: Behind Waterfall s161a pk0161a1: Groznyj Grad s162a pk0162a1: Groznyj Grad Runway South s163a pk0163a1: Groznyj Grad Runway s163b pk0163b1: Groznyj Grad Runway (FEND OFF THE SHAGOHOD) s171a pk0171a1: Groznyj Grad Rail Bridge s171b pk0171b1: Groznyj Grad Rail Bridge (SHAGOHOD FIGHT) s181a pk0181a1: Groznyj Grad Rail Bridge North s182a pk0182a1: Lazorevo South s183a pk0183a1: Lazorevo North s191a pk0191a1: Zaozyorje West (BEFORE PATROL) s191b pk0191a1: Zaozyorje West s192a pk0192a1: Zaozyorje East s201a pk0201a1: Rokojov Bereg ("BOSS" FIGHT) s201a_0 pk0201a1: s201a_1 pk0201a1: s211a pk0211a1: WIG: Interior select pk000100: theater pk0001a1: Sound effects for Demo Theater. title pk0001a1: Sound effects for Title screen during "Basic Actions" menu. v000a_1 pk0000a1: Virtuous Mission - Dremuchij South (BEFORE BACKPACK) v001a pk0001a1: Virtuous Mission - Dremuchij South v003a pk0003a1: Virtuous Mission - Dremuchij Swampland v004a pk0004a1: Virtuous Mission - Dremuchij North v004a_0 pk0004a1: Virtuous Mission - Dremuchij North v005a pk0005a1: Virtuous Mission - Dolinovodno v005a_0 pk0005a1: Virtuous Mission - Dolinovodno v006a pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT) v006a_0 pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT) v006b pk0006a1: Virtuous Mission - Rassvet (AFTER OCELOT) v007a pk0007a1: Virtuous Mission - Dolinovodno Riverbank --------------------------------------------------
Here's a fun fact: If you load an SDX bank (WITH A SIMILAR PRESET STRUCTURE) but then delete another SDX bank in the files that is supposed to replace the loaded one, the previous bank will stay loaded sometimes and carry over to the menu/other levels. This can cause very hilarious sound hacks like replacing the crocodiles footsteps/sounds with dog noises or making Ocelot sound like a normal guard NPC. If there is not a chaos sound mod by any chance out there, here's encouragement to make one!
Fascinating... no wonder those kinds of audio container formats have some kind of esoteric vibe due to its way how it was originally programmed by Konami.