Is there a way to render or record individual audio channels for Donkey Kong Country GBA series? Or the music in HQ? by marcoxD95 at 3:48 PM EST on November 29, 2025
The Donkey Kong Country GBA games have a really peculiar sound engine, one thats not the usual one and also isnt supported by tools like agbplay.
Was wondering, is there any tool that can render individual audio channels or instruments? Because from what I have gathered there isnt. Even mGBA only offers muting some general audio channels but not the actual music ones and I have zero idea if there is any more advanced way of doing this.
I dont even care if its in crappy GBA quality, as long as I have all instruments/channels seperately and can do the mix and mastering from scratch. [edit] (21 hours left)