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konamidi: Konami GBA sound driver music ripper by ogumaza at 5:23 PM EDT on September 29, 2026
https://github.com/ogumaza/konamidi

Converts music from GBA games that use Konami's music driver instead of Sappy. Output format is MIDI + SF2
by marcoxD95 at 1:35 PM EDT on September 30, 2026
This is super cool! Thanks a lot for this.

We definitely need better support to rip non Sappy driver GBA music in better quality.

Any chance to do something like this for the Donkey Kong Country 1-3 GBA ports? Pretty sure they use some custom Rare driver too.
by ogumaza at 6:43 AM EDT on October 1, 2026
Sure, why not? I'll have a look at it
by ogumaza at 1:39 AM EDT on October 2, 2026
https://github.com/ogumaza/raremidi

There you go!
by marcoxD95 at 4:07 AM EDT on October 2, 2026
Wow, I am baffled! This is super cool, thanks a bunch!

EDIT:
Hm, some programs seem to have a problem with either the midi or sf2 file generated by this tool. Id say its the sf2 file.

FL Studios synthfont player plugin doesnt play the .sf2 file for some reason. But LMMS works just fine out of the box. I rather work with FL Studio but cant even begin to understand why it doesnt like the .sf2 files. :/

edited 5:19 AM EDT October 2, 2026
by a574045075 at 4:29 AM EDT on October 2, 2026
This is really amazing,But can it support the following games?
The Legend Of Zelda: A Link To The Past & Four Swords (A Link To The Past only)
Super Robot Taisen A
Super Robot Taisen D
Super Robot Taisen J
Super Robot Taisen R

https://www.vgmpf.com/Wiki/index.php?title=Game_Boy_Advance_sound_drivers
by ogumaza at 10:26 AM EDT on October 2, 2026
@marcoxD95 When you say FL Studio doesn't play the SF2 file, what's the problem exactly? It may be something I can fix, but in my experience FL Studio is really bad for this kind of stuff. I'd use a different program

@a574045075 Yes, I can look into those formats
by a574045075 at 3:48 PM EDT on October 2, 2026
Okay, thanks for your reply.
by marcoxD95 at 4:10 PM EDT on October 3, 2026
@ogumaza

Well, the synthfont plugin from FL Studio does load the .sf2 file but whenever I playback the track/instruments, its still using the default FL Studio soundfont so my guess is it cannot read the .sf2 file properly.

I am all up for using another program but I would need something that lets me render individual instruments/channels and has a gui. All these modern DAWs work rather wonky with classic midi soundfonts and FL Studio used to still be the best until now.

edited 4:13 PM EDT October 3, 2026
by ogumaza at 8:13 PM EDT on October 4, 2026
@a574045075 Instead of creating another tool, I've merged them all into https://github.com/ogumaza/supergbamidi. The games you listed should convert now

@marcoxD95 Try SynthFont 2. That's what I use

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