Using recompilation projects to make game music players by jurassicPieter at 9:15 AM EST on November 8, 2026
With all the current status on AI and recompilation projects of old Nintendo games I was wondering if I could make a standalone player that plays the music. I took Super Mario 64 and see how far i could get a player. To my surprise it was relatively easy to make a standalone player. Some things I found: - I could make it play the US, JP, Shindou and European version fine. - I could add an option to play the music with the sound modes found in the game: mono, stereo and headset. Only mono has the music played differently. - Some songs are reused in different levels, but the reverb is changed. - Only the title screen and the water theme has a different variation option. - The other songs with variations are done with channel muting. - I can remember that there was the question whether Big Boo's Haunt has music variations and the simple answer: there are 3 variations depending whether you are inside or outside the mansion or when you are near the merry-go-round section. - Hazy Maze Cave has an unused variation
As for sound differences between regions: - The European music is slightly slower - Lakitu song is missing in the japanese version (but this is known) - I made AI help me with loop detection, but for some songs this made them loop differently between versions probably because of small changes between als versions.
I'm actually considering looking at other games. [edit] (12 hours left)