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by AENIGMA at 12:02 AM EST on December 9, 2007
you can open multiple files with both programs but Audacity does a better job with it. Audacity's file windows are 'linked' whereas GoldWave uses 'windowed' windows.

I'm not sure about memory, I've been using GoldWave since Windows 95 and I've never had a problem with it. GoldWave seems to be faster at deflashing longer audio files than Audacity (I opened/deflashed a 2hr WAV file in Audacity and it took ~3min to open, but it took only ~1min in GoldWave).
by SquareTex at 1:12 AM EST on December 9, 2007
MouserX, I can help with the ADX. I'm absolutely CRAZY about that format. :)

I use Goldwave to trim the desired file to a workable loop and save it as a WAV. I also cooked up a little frontend to adxenc; I just feed it the WAV's name, the start sample number, and the loop sample number. Presto!

Just put up a list of what tracks you'd like to see looped, and I'll try and work on 'em this week.



edited 1:13 AM EST December 9, 2007
by Lunar at 3:12 AM EST on December 9, 2007
ADX encoder frontend? Yes please!
by valiant at 5:00 AM EST on December 9, 2007
You can of course turn up the volume of most of the files, but you'll get clipping with some of them. "Lakebed Temple", "Arbiter's Grounds" and "Jovani's House" for example are at their absolute maximum, ~83db.

Cant' help you with the ADX thing, you'll have to figure that out yourself. The loop points however are very easy to recognize (especially in "Hyrule Field Night Theme").

holyice7, would be nice if you could elaborate on which tracks' loops you have problems with. I'm positive they're all perfectly okay.
by Omochao at 8:08 PM EST on December 9, 2007
Something I need to mention about Four Swords Adventures. On the disc there is a file called SMW.AFC This is the main theme of Super Mario World, but I don't recall hearing it anywhere in FSA.
by nensondubois at 9:36 PM EST on December 9, 2007
That's weird. smw.afc shouldn't be there. Maybe it was a space filler or they were going to use but didn't.
by valiant at 11:53 PM EST on December 9, 2007
It's actually the Special Zone theme after it looped eight times in a row. Maybe a track to test some kind of technology.
by Mouser X at 3:17 AM EST on December 10, 2007
SquareTex: Awesome! I would really appreciate your help. I've narrowed down my list to something between 20-66 songs that I'd like as ADXs. The variation is due to having a "Really want" and a "nice to have" list. I'd upload/pastebin the list, but it's too late to do so now. Besides, I need to look it over again to be sure I've got the ones selected I want.

There's 2 reasons I asked Prime Blue for the help. He's got the lossless files to work from, and he *might* have the uncombined dynamic musics still (not sure on that. If you don't, no big deal. It was just a thought). If they're still available (which I *slightly* doubt, due to the rip having been completed/released), then it'd be pretty cool to have some of those dynamic tracks as ADXs.

Anyway, thanks for the offer of help, SquareTex, and thanks (again) for the awesome rip, Prime Blue. Mouser X over.
by Lunar at 6:05 AM EST on December 10, 2007
I suppose instead of using ADX to achieve looping, the BMS sequences could be supported in in_cube. *hides*
by Omochao at 10:35 PM EST on December 10, 2007
in_cube is streamed formats only.

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