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by holyice7 at 8:48 AM EST on December 14, 2007
Sorry for the lateness; I'd much like to help exact the loops for anything that hasn't been scrutinized already, but there seems to be something strange up with my remaining ear

I have unilateral hearing loss, and I've recently gotten some strange constant ringing in the good ear, so I'm having some trouble listening to the tracks properly.

I'm hoping it clears up.

In the meantime, what was contained in that "10-12-07" .zip? It appears to need a password...
by Mouser X at 9:10 AM EST on December 14, 2007
It was a re-release of the Four Swords rip. The password is pretty simple. HCS figured it out. It's in the #usf logs. Just think "Who uploaded it, and what might the password be, (remove spaces)?" Since primeblue didn't reply to my question of the password last time, he might not want it on these forums. Hope that helps. Mouser X over and out.
by Mouser X at 8:19 PM EST on December 21, 2007
I've been enjoying the ADXs that have currently been made available. Awesome work. Thanks a lot! If I might make a small suggestion though, how easy/worth it, would it be to remove the "horn" at the beginning of some of the "mini-game" tracks? Though that might not be "cannon" it is my opinion that, if it's not a problem, those songs could be slightly improved if it weren't interupting the mood. Of course, I really appreciate what you've done (all of you!) so far, so feel free to ignore that suggestion if you wish.

Last, if you don't mind my asking, how's it going? The ADXs that are already available are great, but if more were made available, you wouldn't see me complain... Anyway, thanks again for your awesome work! If I had the means, I'd see what I could do to do some of these myself. However, my PC is not available to me, so I am not able to use this computer as freely as I would my own. :( Mouser X over.
by valiant at 9:14 AM EST on December 22, 2007
Although it's not impossible, I will ignore this suggestion - as...suggested by you. You know, over the past few weeks I've heard the strangest complaints from people.

"Is that the real beginning of the song? Sounds wrong/different in previous rips."
"Why did you include the dynamic chords in the horse battle track? I would've liked two normal loops!"
"Why do you dislike Minegishi's work? He's great!"
"Why are there just the intros for some battle tracks?" (Why did you delete duplicates?)
"Why no peak normalization?"
"Why do some instruments come from the left and some from the right channel? That sounds strange!" (Translation: I like my game rips mono)

As ridiculous as some of them might sound, they are all real. After a time, it just gets very unnerving. Hope you understand.
by Mouser X at 12:55 PM EST on December 22, 2007
Wow... Yes, I really appreciate the work you've done. And, hopefully my small suggestion wasn't taken as a complaint, as it's not one. I completely understand why the horn is present in the rip, and as such, I'd say that, for the rip, it belongs there. However, for those doing ADX conversions, removing the horn would be nice. Again, I had no intention of that as a complaint, just something different, since some work is being done anyway.

As for the dynamic tracks, you did it the way it would have been done, if an Official Soundtrack had been released. And you did a great job at it as well. I can understand some people's viewpoint on that, since occasionaly I'd like to have the songs seperated as well. But, under the circumstances, what you did is the "correct" method.

I think part of that complaint originates (to some degree, small or not) from emulated audio rips. Specifically, in most instances when a game is ripped, the dynamic songs are either ripped as one conglomerate (which very few people like since in the case of Banjo-Kazooie it sounds like a mess), or they're ripped as seperate tracks (since no one has yet figured out a way allow dynamic tracks to fade into each other).

Hopefully, you haven't heard an actual complaint from me yet. I really enjoy the rip, and excluding the volume, I have no reason to complain about this at all. You've explained the volume issue, so that complaint is addressed. Thanks again for your monumental work. Mouser X over and out.
by valiant at 3:33 AM EST on December 23, 2007
I didn't take your suggestion as complaint, I just wanted to point out some of the hilarious complaints I've got. But I understand how you could've read that into my post. Again, no offence.
by SquareTex at 10:59 AM EST on December 26, 2007
I've been holding off on doing any more to make sure I wouldn't be duplicating the work of any other ADXers. But I haven't heard any more for JILost.

Any updates so I can make another grab of tracks and get back to work?

edited 11:12 AM EST December 26, 2007
by Mouser X at 5:47 PM EST on December 26, 2007
JILost said in post # 7682 what he was working on. And in # 7679, Prime Blue said which ones were already available as AFC files. To the best of my knowledge, this is the most recent info on any ADX conversions. Going off of that, it looks like you're free to take your pick of files to work with. Hopefully this helps, and you're still willing to do so. Mouser X over.
by Tiberious at 12:46 PM EST on December 31, 2007
Well, since it's my absolute favorite track in the game, 5-32 is mine, all MINE!!!

Just lemme know where I can up it to when it's done.

Edit: Wow... nice and simple. Only took about 5 minutes, including testing.

Pointless note: I loved chasing all 20 cats down and then putting them all in with the chicken. Poor bird...

See, picking a cat up can act as an AI toggle on them. Setting the feline down normally changes them to 'lapcat' mode where they come up begging you for attention. If you have them drop, say from drawing your sword, they'll go into their 'skittish kitty' routine, and actively avoid you. Changing into wolf form acts as a temporary AI switcher, allowing you to gather them up easily. Of course, they're also programmed to pounce the lone chicken, much to the bird's chagrin...

edited 1:11 PM EST December 31, 2007
by Rew at 3:46 PM EST on January 7, 2008
["Why are there just the intros for some battle tracks?" (Why did you delete duplicates?)]

Sorry, Prime. =(

I really should've gone ahead and learned to edit songs on my own and not troubled you. Thankfully, now that a friend has introduced me to Audacity, I do have some working knowledge of it now. =0)

For instance, I recently took your rip of Hyrule Castle Town in TP and made the East Road and West Road portions swap places (don't worry--I'm not going to give this version out to anyone or anything, it was just for my own personal amusement). The flow from West into Central Square was astonishingly smooth to me, even if the transition from East into West sounds the tiniest bit, well, noticeable shall we say. Still, I was a little proud of myself for this being my first ever edit. Oh, and I kept your trademark 0.1 seconds of silence at the beginning too and everything. =D

Anyway, I'm going to echo what Mouser X says and assure you that my request in that thread was not a complaint. I think the issues you brought up in terms of complaints from people really has to do with a difference in style or preferences. And because your rip was so top-notch and above and beyond any other previously done, you were the target of most of these differences in preference, hence why it looked like a lot of complaining.

In truth, it's all nothing more than a curious form of flattery when you get down to it. ;0)

That, and in that same post didn't I try to prop you 13 stars even though the max was 5 as well as give you a virtual standing ovation? So of course I wasn't complaining! =P

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