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USF lecture series by hcs at 10:43 AM EDT on July 23, 2005
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I've reripped Killer Instinct Gold properly (1b and 20 now work, and probably some others I don't recall, not to mention it's now a little smaller (though it doesn't compress as well)) and I wrote a walkthrough of the procedure.

USF Walkthrough 1

Hopefully it'll be of use to someone.
by Anonymous at 11:44 AM EDT on July 23, 2005
YES! Thank you. I'll have to give that a look over when I have time, but that's EXACTLY what I wanted to see.
by hcs at 1:21 PM EDT on July 23, 2005
I read over it and fixed some typos and unclear statements.

If anything is too confusing, poorly worded, or doesn't make sense PLEASE let me know so I can make it easier, as that it the whole point.
by Will at 7:33 PM EDT on July 23, 2005
I read all of it. I hardly understood any of it, but I read it all. I am going to attempt to rip something some time in the near future. I think.
Typo nazi reporting... by Prokopis at 7:46 PM EDT on July 23, 2005
Read through it myself. Pretty interesting stuff; some I expected, some I wondered about, some I was curious about how you dealt with 'em. All in all, quite educating. Also thought I'd keep notes of anything catching my eye as wrong (in any context) and all I came up with, were the following typos:

- Typo: "it's" instead of "its", occurs twice:
("[...]IDA will then run it's analysis[...]")
("[...]can't tell what it does just from it's name[...]")
("[...]it's exception handler[...]")
("[...]it's only job is to create other threads[...]")
("[...]where it will create it's initial save[...]")
("[...]Distributed processing at it's best.[...]")
- Typo: "alSeqpSetSet", occurs twice
- Typo: "desination"
- Typo: "recieve", "recieved", several occasions
- Typo: "abstration"
- Typo: "adress"
- Typo: "recal"
- Typo: "it give you"
- Typo: "sparese"
- Typo: "genereated"
- Typo: "[...]which must also contains the programs[...]"


Like I said, good reading. Remind me to ask you some day about why some usflibs end up... well, let's say a bit less sparse than others when it'd seem (to my untrained brain) that all useful info - music function call, tracks table and audio thread - should be cluttered close enough together (F-0 X 9.55MB lib says "hi").

K, dat's all. Be good now.
by hcs at 8:50 PM EDT on July 23, 2005
Whew... that's quite a bit. Should be fixed for 0.2 when I get to it, working on Animal Forest now.
by AI-M at 8:39 PM EDT on July 24, 2005
That seems like you need a lot of memory and storage on your HardDisk to decompress open huge files.

At least I can try doing Bomberman Hero sometime in the future. (My old method was to go straight into IDA and using a MIPS technical documentation ot figure out each code and foloowing it. I was mainly look up SEQ and nop jump commands.)
by hcs at 11:28 AM EDT on July 25, 2005
The method I described here worked well in ripping Extreme G 2, though the path to the song select fcn was a bit more complicated. I think I'll put together another walkthrough for that, though it'll be terser.
And terser is the proper word, I looked it up.
by hcs at 11:21 PM EDT on July 30, 2005
Here's my notes from Extreme G.
by hcs at 12:04 PM EDT on August 10, 2005
Remind me to ask you some day about why some usflibs end up... well, let's say a bit less sparse than others when it'd seem (to my untrained brain) that all useful info - music function call, tracks table and audio thread - should be cluttered close enough together (F-0 X 9.55MB lib says "hi").

F-Zero X uses streamed music, simple as that.
The idea was to save CPU for the 60 FPS 3D action.

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