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by plpl3000 at 8:59 PM EST on January 16, 2017
@bnnm thanks,but play dq BGM_1054.cafe.scd files foobar crashes,Some scd files does not work.

Samples
http://www41.zippyshare.com/v/AzfE24jv/file.html

[edit]
by plpl3000 at 9:06 PM EST on January 16, 2017
wiiu Romance of the Three Kingdoms 12 dsp files

Samples

http://www86.zippyshare.com/v/ot81cPQv/file.html

Thanks

[edit]
by Kurausukun at 5:44 AM EST on January 17, 2017
Alright, I guess I'll make a post about this since it doesn't seem anyone is going to do anything about it. Currently, vgmstream calculates the loop-end samples from nibbles incorrectly in idsps and nus3banks. Moosehunter and I noticed this a bit back while looking at some other stuff. The takeaway is that the loop-end sample count ends up being 1 sample too much, so in the case that the idsp was truncated to the loop point, vgmstream won't actually loop it because it thinks the loop-end sample count is greater than the total amount of samples. I'm not sure if it's necessary or not, but I'll post the helper function from Moosehunter's library here that converts nibbles to samples:

public const int SamplesPerFrame = 14;
public const int NibblesPerFrame = 16;

int frames = nibble / NibblesPerFrame;
int extraNibbles = nibble % NibblesPerFrame;
int samples = SamplesPerFrame * frames;

return samples + extraNibbles - (extraNibbles != 0 ? 2 : 0);

edited 5:46 AM EST January 17, 2017
[edit]

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