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by marcusss at 5:32 AM EST on January 22, 2019
@ bnnm

Thanks for adding msadpcm support for those two ios ue4 games I gave you ages ago. Well done on the success. Good to have them playable. Thanks very much. Maybe there are more rips i had like them. Will check

Cheers !

edited 5:34 AM EST January 22, 2019

edited 6:30 PM EST January 22, 2019
[edit] (10 hours left)
by bnnm at 6:19 PM EST on January 22, 2019
@hcs - I think that's a good idea, it looks all pro now.

However my bin/tree/etc is built with GCC, and I think it's good to have an alt around (read this clusterfuck and marvel). So maybe you could leave the link as "alt GCC builds in case there is a problem with github releases" or something.

@marcusss - it took a while to figure out, remember the extension must be ".adpcm"

***

Subsongs and TXTPs are sweet (if I do say so myself) but sometimes making them is a pain. If you:
a) have gigantic sound banks and only want music and not sfx
b) want a bunch of separate files so rip's song quantity is easier to see
c) need .txtp for your gimped player without subsong support
then you can use this thing: txtp_maker.py

Works like a command line app, you can filter subsongs and stuff (barely tested and code is meh though). Example:

txtp_maker.py amb_fx.sb1 -c c:\test\test.exe -fd -fcm 2 -fsm 60.0 -l 2

This will create .txtp for subsongs with more +2 channels and +60 secs, while ignoring dupes, and if a >2ch song is found it'll create a .txtp per 2ch 'layer'.
[edit] (23 hours left)

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