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by Knurek at 8:07 AM EDT on June 25, 2017
@bnnm: How do you use .pos with .at3s that don't have looping data in the header.

Say, I have a file 1.at3 and 1.pos, how do I rename them to force VGM to accept the looping data?

//EDIT: NVM, I got it, you have to have 1.vgmstream and 1.vgmstream.pos, but play the .vgmstream file, not the .pos one...

//EDIT2: Slightly related question - any way to force a looping AT3 file to not loop? Many PSP sets have front-to-end loops set in the header for all files, including non-looping jingles/etc...

edited 11:35 AM EDT June 25, 2017
by bnnm at 6:42 PM EDT on June 25, 2017
@Knurek - there is no external .pos support for AT3 yet. I'm considering various issues and stuff at the moment. Also about extending .pos to allow forcing no looping and other ideas.

You can use .vgmstream+pos to force any format into FFmpeg, but it's just a quick hack and there are some differences vs proper .AT3.
by AnonRunzes at 7:05 PM EDT on June 25, 2017
Maybe I'd though I'd start my post here with a few samples:
rayman_raving_rabbids_wii_waa_wac_wad_wam.rar
beyond_good_and_evil_ps3_waa_wac_wad_wam.rar
beyond_good_and_evil_xbox360_waa_wac_wad_wam.rar

Sorry for the misleading filenames, they were actually automatically assigned to the .wav extension based on quickBMS' extension guessing skills.

It's that I had to use my WIP script for extracting these files out of .bf archives because I have yet to add directory tree support.

edited 7:38 PM EDT June 25, 2017
by Knurek at 12:06 AM EDT on June 26, 2017
@bnnm: Okay, I've asked about this since I went through all PSP sets and changed them from at3+pos to proper at3 format (I think you mentioned that at one time).
I'm leaving the Falcom sets with external looping data as .vgmstream files for now. If/Once you add proper external POS .at3 support, I'll just reupload those sets.
by Ultrafighter at 2:22 AM EDT on June 26, 2017
@Bnnm: Hi, it occurred to me only yesterday that I finally remembered about some Psi-ops MEDs which didn't work even with MED2WAV, maybe it's like that because those sound files are 3-bit? Anyway that audio triad of tracks can't be played in VGMstream either so that's why I upped them all right here. Can they be fixed?
Bye!
PS. Also all these sample sounds don't work: respective WAVs (converted by med2wav.exe) are all playable but original *.med files are unplayable. May I ask you to look into them as well?

edited 2:43 AM EDT June 26, 2017

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