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by Ultrafighter at 3:01 PM EDT on April 17, 2017
Big thanks for status report AnonRunzes, I'm truly grateful for this! It would be nice if you posted some updates whenever there're some major breakthroughs in ripping the game the right way.
Of course there's no real rush in making the set and releasing it here, I'm sure it'd be way better to wait a bit and have high quality gamerip instead of treating PC & X360 versions the same way I ripped PS3 port of the title (original filenames are a must for any future rerips, don't you agree to that?). I wish you the best of luck in figuring out the format of both sound archives and actual audio files!

And Knurek, if you have any natively encoded music from Cannon fodder 3 please post it here, I'd absolutely love to have such a set! BTW movies also shouldn't be any problem, they're OGM if memory serves and audio track can be easily extracted out of actual video file (or maybe sound itself is stored outside of the movie and there're 2 files per a scene: Vid1.ogg &, then Vid2.ogg & and so on?).
BTW Thnx for the most recent (re)rips, most importantly Darksiders: Warmastered edition & NieR: Automata!

Best wishes!

edited 3:05 PM EDT April 17, 2017
Question... by Bonboon228 at 7:51 PM EDT on April 17, 2017
I am wondering if the music from the pc version of Harry Potter and the Order of the Phoenix can be ripped.

Is it possible?
All Atrac3 files should be supported by RetroFanatic at 12:24 AM EDT on April 18, 2017
Yeah, I don't know what's up with that. Winamp just won't play them. I don't even get a timer on the songs. I even have AT3 added in the DirectShow Decoder.

Someone said they don't work because vgmstream might use AT3Plus and not AT3.

Maybe that was you, I don't know.
by kode54 at 7:41 PM EDT on April 18, 2017
AT3/AT3Plus has nothing to do with DirectShow decoders when using VGMStream. VGMStream uses its own internal decoders. Upload some non-working files so they may be examined.
by Knurek at 1:29 AM EDT on April 20, 2017
@bnnm: I have two FSB5 rips that don't seem to play with the latest VGMStream:

Full Bore


Not sure what's up with them. I'd appreciate if you could give them a look.
by bnnm at 1:25 PM EDT on April 20, 2017
Both use the elusive CELT codec.

List of currently unsupported FSBs:
- FSB5 PCM8/PCM24/PCM32/PCMFLOAT/VAG: easy to add, but never seen any games using them (samples needed)
- FSB5 XWMA: easy too. Some odd X360 game, I guess
- FSB5 ATRAC9: no decoder; most Vita games (PS4 too?)
- FSB5 FADPCM: ~2015+, prob SFXs. Looks like some IMA variation ADPCM experts could figure out (I have one Forza Horizon 3 sample)
- FSB4/5 CELT: used here and there. Decoder exists. The main problem is that the CELT format was never finalized and docs are scarce; needs research of which CELT version is and how it was adapted by FMOD.
by Ultrafighter at 2:26 PM EDT on April 20, 2017
Hey Bnnm, which exact decoder were you talking about when you mentioned FSB4/5 CELT? I quickly discovered FB2K plugin (via Google as it's not here) and installed it but apparently it doesn't work correctly on newer versions of Foobar2000 (it shows up in component list but all *.CELT files I add to playlist are empty IE not recognized as playable ones at all).
Maybe program you mentioned was developed for some specific VG? As you can guess I'm still trying to play or convert most tracks from Styx: Master of shadows so this title is my main aim. I'll be very grateful for any directions you can give!

edited 2:31 PM EDT April 20, 2017
by bnnm at 3:07 PM EDT on April 20, 2017
By decoder I meant open source (

Programs to decode FSB CELTs to WAVs exist, but all simply use FMOD's DLLs so they are not useful for vgmstream.

I haven't tried myself tho: FMOD extractor

If that doesn't work, maybe this will (for FSB4 CELT from The Witcher 2, probably works with others): tw2unfsb (for FSB4 CELT from The Witcher 2, probably works with others)
by marcusss at 5:44 PM EDT on April 20, 2017
@bnnm the only game I have come across that uses 32 bit float is Rain world on pc for sound effects. Not sure about the ps4 version.. i know you are talking specifically formats inside fsb5. But yeah it is good to see some games using good clean sound effects ;-)

Intersting formats you posted. Hopefully we can find these formats so you can add them

edited 5:46 PM EDT April 20, 2017
by ChillyBilly at 12:10 AM EDT on April 21, 2017
Well, guess this is the most fitting thread to post this.... So anyway, I recently ripped Mr. Driller: Drill Land for the Gamecube, but I'm having trouble playing the streamed audio. Looking through a hex editor, I notice that this game's DSP files have a "Cstr" header. I looked further into this, and almost thought I struck gold through this very site... For on hcs's VGM tools page, he linked to a program called "CDEU" that seemed to be the answer to my problems. Unfortunately, the link on that page is long dead. :( So I ask if anyone happens to have a mirror to that program (maybe hcs, if you're reading this?), or knows of an alternate way to decode these .cstr DSPs? I've got a sample file right here, if it helps:

Thanks in advance to anyone who can look into this!

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