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by kode54 at 9:04 PM EST on December 27, 2017
Can't do it without the new SDK. And don't forget that 1.4 beta 1 also crashes without SSE2 support, due to compiler options chosen, which may be fixed by the next beta.
by bnnm at 8:09 AM EST on December 29, 2017
latest vgmstream changes (foobar (may take a few days to update) / test+winamp+xmplay / bug list)
- Added support for the KTSS files in Yo-kai Sangokushi and that Attack on Titan 3DS game. (by soneek)
- Added support for the Ogg Vorbis version of tri-Ace AAC. (by soneek)
- Added vgmstream123 live-output player frontend for Linux (by iskunk)
- Make test.exe (as vgmstream-cli) buildable with Autotools for Linux (by iskunk)
- Adjust XVAG looping
- Add more HCA keys
- (dev) prepare ATRAC9
by Knurek at 12:45 AM EST on December 30, 2017
@bnnm: You might want to remove libatr[REDACTED].dll from the package.
(Unless that's the kosher version, than nevermind)
by mariofan12ify at 2:00 AM EST on December 30, 2017
The files for Mario Kart Arcade GP DX were posted recently and I noticed that the files didn't loop. Can I ask if that has something to do with vgmstream not reading the loop info properly?
EDIT: nvm, just had to rename them to .lwav

edited 4:28 AM EST December 30, 2017
Mario Kart Arcade GP DX by soneek at 4:28 AM EST on December 30, 2017
No, the files weren't properly checked. They're little endian PCM with a RIFF header, and a smpl chunk for the looping files. Those should all be renamed as LWAV files before a set is published. Ffmpeg's decoder overtook vgmstream because a RIFF header was detected, even though the files were released with an idsp extension (I think? bnnm or kode54 might be able to fact check me on this.)

I think IDSP was assumed because they were inside an nus3bank archive. Nus3bank is a Namco thing, not Nintendo. I've seen nus3bank that contains XMA, AT3, AT9, IDSP, and now PCM files.
by bnnm at 4:50 AM EST on December 30, 2017
@Knurek - whoops, silly scripts (before anybody gets excited, it did nothing)

@soneek - yeah that's what FFmpeg does. I feel this is more a bug than a feature and that FFmpeg should only parse a number of extensions, but not sure if it would mess kode54's players.
by Kurausukun at 3:38 AM EST on December 31, 2017
Where were the Arcade GP DX rips posted, out of curiosity? I've never played it, I'm interested to hear how it sounds.
by mariofan12ify at 3:53 AM EST on December 31, 2017
@Kurausukun - https://www.hcs64.com/mboard/forum.php?showthread=53725
by marcusss at 7:56 AM EST on December 31, 2017
Nice update bnnm. Look dorward to atrac9 support when it happens :) pity about those fadpcm songs though... Thanks for your work guys.

edited 7:56 AM EST December 31, 2017

edited 7:57 AM EST December 31, 2017

edited 7:58 AM EST December 31, 2017
by punk7890-2 at 11:29 PM EST on December 31, 2017
Would it be possible to support these audio files from Dance Summit 2001: Bust A Move?

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