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by furrybob at 12:26 AM EST on January 20, 2018
@punk7890-2 I've added the key to vgmstream. You can download the latest build from AppVeyor. (Follow the link in the readme)
by punk7890-2 at 3:15 AM EST on January 20, 2018
Thanks, however I can't get test.exe or foobar to read it still. I'll wait for the latest version as I don't know what to do.
by furrybob at 8:56 AM EST on January 20, 2018
The change was still in a pull request when you checked. You would have had to click on "History" in AppVeyor, and go to the build of the pull request.

It's been merged now, so the key will be in the latest master build.
by Ultrafighter at 11:55 AM EST on January 20, 2018
Hi Bnnm, do you think you can add these RWS files containing PCM streams? They're from DIRT: Origin of the species and don't ask me how I even found out such a PoS VG existed ;) .
Last time I ripped it I did it using just CMP2 LOL and those tracks can technically be played back if extension is changed to *.RAW but it'd still be better to have VGMstream support for such Renderware banks. It's quite possible that D.i.R.T. isn't the only game using such RWS variation so that implementation of the format might prove useful.
So does it look simple to you? Can this *.rws type be added rather soon and without many difficulties? I hope so!
Bye-bye!
by ChillyBilly at 9:56 PM EST on January 20, 2018
Welp, got another inquiry to make: I recently ripped the game VECTROS for the iOS, but I'm not able to play the .caf files that makes up the game's audio (at least, not in foobar). May I ask if anyone can look into this? That link contains ALL of the game's audio, not just the music, so maybe that will prove useful somehow. Thanks in advance!
by bxaimc at 10:07 PM EST on January 20, 2018
It’s probably the CAF AAC variant we never implemented when we first added support to vgmstream years ago. At the time we didn’t have any AAC libraries within it but now we do! So this might be something easy cough paging docter bnnm cough. Now I’m just speculating since I haven’t seen the files themselves.
by marcusss at 10:52 PM EST on January 20, 2018
I have come across all kinds of caf with all my ios rips even some containing ALAC and Apple IMA4 audio or adpcm variants inside (which i don't think yet have been added to vgmstream. They will play with vlc in the meantime while you wait for it to he added to vgmstream, but yes bnnm should be able to add them hopefully as he has added support to quite a few caf variants I have thrown his way.

edited 12:12 AM EST January 21, 2018

edited 12:14 AM EST January 21, 2018
by bnnm at 4:17 AM EST on January 21, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add KTSS v3 [Fire Emblem Warriors (Switch)] (by soneek)
- Add looping support for Vita GTD (by soneek)
- Automate MSVC builds (by furrybob)
- Add ADX key (by furrybob)
- (dev) Make vgmstream123 player compilable on Windows (GCC)
- (dev) Improve/add streamfile custom IO (subfiles, decryption, etc)
- (dev) various renames and codestuff tweaks
- Add RWS PCM16LE [DIRT: Origin of the Species (PC)]
- Add FSB decryption, keys and optional .fsbkey
- Add Soundforge/Liar-soft weird RIFF Ogg [Shikkoku no Sharnoth (PC)]
- Add rare SXD PS-APDCM [Hot Shots Golf: World Invitational (Vita)]

vgmstream now decrypts FSBs directly, there goes another tool. Known keys here, post if you have more.

NOTE: most players will choke on those Liar-soft Oggs, foobar may play ok; vgmstream now patches them on-the-fly. (BTW don't use VGMToolbox RIFF extract on those)

Also now we have autobuilds (using MSVC): https://ci.appveyor.com/project/kode54/vgmstream/branch/master/artifacts
I'm debating if I should stop my GCC builds, but MSVC builds have some issues ATM (ex. .AT3 encoder delay won't work, not sure how to fix).

***

@ChillyBilly and co: all .caf variants will be playable (via FFmpeg) once I fix one very particular bug, but it requires lots of time to test, so I ask for your patience.

@Ultrafighter - Syndicate PC also uses XWC w/ Ogg, I'll try to add soon.
by Knurek at 4:51 AM EST on January 21, 2018
@bnnm: wouldn't it be better to rename the Liar-soft files to .logg to force VGMStream handling for them?
by bnnm at 5:00 AM EST on January 21, 2018
@knurek - for vgmstream they must be named .lwav and the RIFF left untouched as it's needed to detect+fix them.

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