Previous Page | Next Page

by bnnm at 10:06 AM EST on February 4, 2018
@Ultrafighter - smaller Superbike XAs seem correct as the file has video chunks too. Try the different options in VGMT, or maybe you could try another XA .bms extractor I think I saw somewhere in xentax. Also dont forget to check CD tracks. MGAVs I'm working on it as it's trickier than expected, same thing used in Freekstyle.

@marcusss - Unplayable FADPCM.

@rebooter23 - The file is divided into multiple regions, but currently plays all at once. I think it could be changed to play as subsongs but not sure how other games would be affected.


edited 10:18 AM EST February 4, 2018
by AnonRunzes at 5:05 PM EST on February 4, 2018
http://zenhax.com/viewtopic.php?f=6&t=7350
yet another zenhax thread about some FSB "file"... and mygoshi wants to "convert" these FSB files into GENH.
by bxaimc at 5:33 PM EST on February 4, 2018
cough GENH was created here. Why is he asking over there?
by marcusss at 5:35 PM EST on February 4, 2018
Thanks bnnm.. I was afraid to find out it was unplayable.. Doh ! Damn more and more are starting to use this FADPCM. If only there was info on it so it can be played some day.

Cheers
by AnonRunzes at 6:19 PM EST on February 4, 2018
@bxaimc - ask him yourself. i've ranted about his ass for a reason yet he refuses to listen
by Ultrafighter at 9:16 AM EST on February 5, 2018
@Bnnm: Hi, thanks for this SBK update! It's also good to hear some news about Freekstyle, its soundtrack totally deserves a neat streamed rip as it's never been ripped (I don't even know of any line-in ones!).

I'm ripping some previous-generation EA VG (Goldeneye Rogue agent to be exact) & playing its BGM banks as EAMs but there're some rare glitches here and there. Can this bug be fixed somehow (so that I won't have to search for some specific segments inside those MUS bigfiles, extract them & try playing 'em as SNG/ASF files)? I hope it's possible & I'll be able to include just completely & properly playable original banks in my set, not thousands of segments (would such a rip even qualify for JoshW? I don't think so).

Here you can find numerous samples of aforementioned bigfiles and text document with pretty accurate timestamps for those playback (?) errors. I suppose the latter file will be very useful.

Later!

Edit: Here's also a single movie track from Goldeneye that doesn't work for me. May you look into it & fix its playback if possible?
Thanks in advance and all the best!

edited 2:29 PM EST February 5, 2018
by bnnm at 3:18 PM EST on February 5, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)]
- Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)]
- Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)]
- Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)]
- Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)]

***

@Ultrafighter - I think it's fixable, will see layer.
by Ultrafighter at 12:16 PM EST on February 6, 2018
It's nice but can this be said about both EAMs / MUS bigfiles with glitches in the middle & that currently unplayable movie track? I hope so because it'd be very good to have that credits song readily playable as well as those playback bugs removed and BGM archives playing smoothly & flawlessly.
See you!
by bxaimc at 12:22 PM EST on February 6, 2018
Sometimes encoding glitches happen during mastering.
by bnnm at 1:48 PM EST on February 6, 2018
All those are fixable I think. Due to how EA's blocks work there is a chance a few fail to decode while the rest don't, causing those glitches.

But for example, EALayer3 "2P" in .SNS/SPS blocks has a bug where the first ~1000 samples decode wrong, and fixing it would require a complete restructure of the decoder, so it depends. But it's probably a minor offset bug in this case.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0445s;