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by marcusss at 12:10 PM EDT on April 16, 2018
Hi guys. Is there any way to decode bink 2 vided as I want to get the audio from 1 video and ffmpeg doesn't support it (i.e. I get an I/O error when I try) but some have said it should work??


Edit

Sorry, perhaps there is no audio un the large "credits.bk2" and that is why nothing happens in vgmtb but audio is ripped from logo.bk2.




Cheers

edited 12:10 PM EDT April 16, 2018

edited 8:08 PM EDT April 16, 2018
by kode54 at 8:31 PM EDT on April 16, 2018
If it's anything like Borderlands, that game had a really long credits roll, but just played the same looping Ogg Vorbis clip throughout it.
by marcusss at 1:53 AM EDT on April 17, 2018
Thanks for the rply. I think it was the same in this case as well.
by ChillyBilly at 11:44 PM EDT on April 19, 2018
Hello again ~

Got a couple new issues if that's no... er, issue: First up, I looked into the PC version of Ys VIII. The music comes in OGG files, but I think they're encrypted or something because they don't play for me, and lack proper headers (pretty much like those Contra files I posted a while back).

The second rip giving me issues is Mahou Tsukai Kurohime for the PS2. At first I thought the music came in ADX files since it was contained in an AFS archive, but it looks like that's not the case.... instead I got a bunch of .bin files. I guess these need the GENH/TXTH treatment? Just in case, I also upped the IRX files, if that helps. Thanks in advance if you can help me with these, guys!
by Knurek at 12:41 AM EDT on April 20, 2018
@ChillyBilly: Kurohime looks like PS ADPCM in Hex editor (look at the 0x01 bytes while scrolling through the file) and plays in VGMStream if you rename them to .MIB.

edited 12:41 AM EDT April 20, 2018
by ChillyBilly at 10:09 AM EDT on April 20, 2018
^Thanks for the advice, Knurek! I'll be sure to post an updated Kurohime rip later with all the SFX/voices removed.
by Ultrafighter at 5:40 PM EDT on April 21, 2018
Hi Bnnm, I've got a bug (?) report + 1 implementation request here.
First of all I've just noticed that these tracks from Mafia 2 set don't work in VGMstream but apparently fsbext.exe can extract working MP3s out of these FSB containers. I included both just in case.

Also can a TXTH for interleaved raw AT3 files be created? Like for the ones with 8 stereo layers inside & 0x6000 interleave? This should be the case with Full auto 2 (PS3). Here you can find a pair of samples.
If not I'd really appreciate some assistance with correctly setting up this script for deinterleaving purposes. If we succeed in proper deinterleaving these *.yuk bigfiles then making a *.txth for multiple 2ch ATRAC3 streams should be quite easy... I guess?

Goodbye!

edited 5:45 PM EDT April 21, 2018
by bnnm at 4:10 AM EDT on April 22, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add HCA key
- Add FSB key
- Add .ad extension
- Fix some Switch .bfwav interleave/panning
- Fix some .MSA
- Fix Naomi .adpcm num_samples and checks
- Fix some .SNU sample rate [Dead Space 2 (PC)]
- Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
- Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)]
- Add encrypted .ogg from Ys VIII (PC)
- Add "-" channel mask separator in TXTP for some shells
- Add PPST .sng [Parappa the Rapper (PSP)]
- Add .at9 opus [Penny-Punching Princess (Switch)]
- Add Capcom multistream Opus [RE: Revelations (Switch)]
- (dev) Clean NWA meta and get_realname
- (dev) streamfile tweaks
- (dev) dsp meta cleanup
- (dev) Opus meta cleanup
- Add SNDS support for The Incredibles (PS2) (by bxaimc)
- Add CVS support and RRP XA2 fixes (by bxaimc)

***

@Ultrafighter - FSB I'll fix. YUK I guess INTSIZE 0x6000, LAYERS 8, and txth
by AnonRunzes at 9:18 AM EDT on April 22, 2018
in the meantime, i decided to write a script that uses 2 mono VAG streams(usually separate L/R streams) so they can be converted into a stereo VIG file(as per vgmstream specs) for playback.

vag2vig.bms

to be honest i never really considered writing this one as transmogrifying two files into one could be quite hypocritical coming from me who wants to keep a lot of files as-is... use it for personal use only.
by Ultrafighter at 11:05 AM EDT on April 22, 2018
@Bnnm - Thanks for TXTH, it works with test headerless layers demuxed with older BMS although last 1.5 or 2 seconds are messed up. It looks like it has something to do with deinterleaving itself, not header specs though.
I'm wondering if you deinterleaved the samples with newer script; for some reason it refuses to output anything even with this option:
set SPLIT_LAST_BLOCK 1
which is enabled by default BTW.
Maybe I should set some additional key for QuickBMS to force the program to split input anyway even if there's (presumably) an error? I tried both "-." & "-e" but result is always the same, not a single individual layer is written to disc.

@AnonRunzes - hello, can you tell me if you've completed your Rage X360 rip or not? If yes then I'll be truly glad to get a copy because it simply has to use the highest quality available... I suppose? It has to be VBR XMA, am I right? And its bitrate is way higher than that of MP3s from PS3 ver., correct?

Later!

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