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by marcusss at 12:10 PM EDT on April 16, 2018
Hi guys. Is there any way to decode bink 2 vided as I want to get the audio from 1 video and ffmpeg doesn't support it (i.e. I get an I/O error when I try) but some have said it should work??


Edit

Sorry, perhaps there is no audio un the large "credits.bk2" and that is why nothing happens in vgmtb but audio is ripped from logo.bk2.




Cheers

edited 12:10 PM EDT April 16, 2018

edited 8:08 PM EDT April 16, 2018
by kode54 at 8:31 PM EDT on April 16, 2018
If it's anything like Borderlands, that game had a really long credits roll, but just played the same looping Ogg Vorbis clip throughout it.
by marcusss at 1:53 AM EDT on April 17, 2018
Thanks for the rply. I think it was the same in this case as well.
by ChillyBilly at 11:44 PM EDT on April 19, 2018
Hello again ~

Got a couple new issues if that's no... er, issue: First up, I looked into the PC version of Ys VIII. The music comes in OGG files, but I think they're encrypted or something because they don't play for me, and lack proper headers (pretty much like those Contra files I posted a while back).

The second rip giving me issues is Mahou Tsukai Kurohime for the PS2. At first I thought the music came in ADX files since it was contained in an AFS archive, but it looks like that's not the case.... instead I got a bunch of .bin files. I guess these need the GENH/TXTH treatment? Just in case, I also upped the IRX files, if that helps. Thanks in advance if you can help me with these, guys!
by Knurek at 12:41 AM EDT on April 20, 2018
@ChillyBilly: Kurohime looks like PS ADPCM in Hex editor (look at the 0x01 bytes while scrolling through the file) and plays in VGMStream if you rename them to .MIB.

edited 12:41 AM EDT April 20, 2018
by ChillyBilly at 10:09 AM EDT on April 20, 2018
^Thanks for the advice, Knurek! I'll be sure to post an updated Kurohime rip later with all the SFX/voices removed.
[edit] (32 minutes left)

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