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by Ultrafighter at 9:08 AM EDT on May 9, 2018
Hello man, thanks for advice and another enormous THNX for TXTP! It gives us endless possibilities to mix a few files into a single track quickly + easily, make pseudo-compositions out of multiple segments (it doesn't matter if each audio chunk is a separate file or not) and of course play only select channels when it really matters (for example to isolate theater or club ambience from actual music in Manhunt 2 with its 7ch or 14ch (!) BGMs).
I know it'll save us much time in future and won't even take up any additional HDD space (I mean it's no longer needed to combine a few streams into 1 track by hand and probably save it as PCM), hooray! This neat TXTP thingy is literally priceless!

As for FA1: I experimented with initial bigfiles a bit and couldn't make 'em play as 6ch XMA so that I used XMA_Parse again. This time I wanted to play those deinterleaved layers as 2ch XMA1 with a TXTH but for some reason I'm not able to play complete track, only a half or 2/3 of it. BTW I was getting lots of similar bugs (?) when I was trying to make TXTHs for *.SoundNodeWave containers from Gears of war: Judgment.
So can you please advise me once more? Is it my *.txth that's supposed to be faulty or can it be some issue with playback of that specific codec via GENH/TXTH?
I'm also posting samples if you need them: both originals & deinterleaved ones, then XMAs with RIFF headers (Alpha's BMS again) for reference + batch file with my settings for xma_test.exe. I'll be truly grateful if you look into them.

Best wishes!
by marcusss at 12:10 PM EDT on May 10, 2018
@bnnm. This is Juiced 2 I mentioned a while back. It is 1 large wma file used for the bgm... like Juiced 1. I included the main wma file and some files that seem to contain the headers for the tracks embedded.

Juiced 2 PC

Can you take a look at it ?

Thx

Also this game is for PS3. Not sure of audio format. Can you take a look also? I ripped the PC version and the PS3 seems to be of higher? quality..

Hitogata Happa

Cheers!!



edited 12:08 PM EDT May 11, 2018

edited 12:08 PM EDT May 11, 2018

edited 12:09 PM EDT May 11, 2018
by simonmkwii at 12:55 PM EDT on May 11, 2018
The latest version somehow completely screwed up DSP interleave.
For some weird reason I kinda don't want it fixed, the results are hilarious!
by bnnm at 6:05 PM EDT on May 12, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Fix TXTH XMA multichannel and num_samples
- Add .rxx extension
- Add tri-Ace .aac Vita [Judas Code (Vita)]

***

@Ultrafighter - txth XMA should work now, but decode is buggy due to FFmpeg, will try to fix later.
xma_test/parse was made to transmogrify standard XMAs, don't use if you want original data.

@marcusss - couldn't figure out how Juiced works. Hitogata Happa try rename to something + txth

@simonmkwii - works for me
A non-working song in smashbros wiiu by threeblacknoises at 8:04 PM EDT on May 12, 2018
Okay, I have the latest vgmstream build, and the file snd_bgm_CRS12_Simple_Result_Final doesn't work at all even though the rest of the set works just fine.
Vgmstream won't even give me an info box for it if that helps at all.
This problem has existed for a while, but I thought it might have just been a problem with vgmstream; and it might still be...
by Ultrafighter at 5:50 AM EDT on May 13, 2018
Thanks for looking into those FA1 examples files Bnnm, it's much appreciated! I think I'll wait a bit for that FFmpeg fix then start testing all the RXX tracks from the game, is it OK or should I start looking for any possible bugs right now?

Also is it possible to add ranges of channels, not subsongs to TXTP to avoid so much C&P? I've just finished making such custom playlists for Rock band 2 and they look like this:

System of a down – Chop suey (main).txtp
chopsuey.mogg#c1,2,3,4,5,6,7,8,9

System of a down – Chop suey (vocals).txtp
chopsuey.mogg#c10,11,12,13,14,15

The offspring – Come out and play (Keep 'em separated) (main).txtp
comeoutandplay.mogg#c1,2,3,4,5,6,7,8,9,12,13

The offspring – Come out and play (Keep 'em separated) (vocals).txtp
comeoutandplay.mogg#c10,11,14,15

I guess it'd be much more convenient if folks were able to simply type chopsuey.mogg#c1~9 & comeoutandplay.mogg#c1~9,12~13 in such cases and get their (mostly) instrumental versions of songs. Just my thoughts.

Best wishes!
by bnnm at 2:30 PM EDT on May 21, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Add .gwm Ogg [Adagio Cloudburst (PC)]
- Add HCA key
- Fix nus3bank with varying header [Super Smash Bros (Wii U)]
- Extra validations for Wwise/Jade
- Add channel count multiplier for KNS/KTSS in Hyrule Warriors (Switch) (by bxaimc)
- Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch) (by bxaimc)
- SADF DSP for sfx from Xenoblade Chronicles 2 (Switch) (by bxaimc)

***

@Ultrafighter - ranges are no fun to program and it isn't too bad right now, don't think I will add ATM.
by ChillyBilly at 11:00 PM EDT on May 23, 2018
It's been a while, but I'm back with more inquiries:

GC

Captain Tsubasa: Ougon Sedai no Chousen (Wasn't sure how to split these .pac archives. Still, I believe they contain DSP files)

PS3

Scott Pilgrim vs. the World: The Game (I think I posted about this game before, but this time I posted ALL the relevant audio (900+ PK/SPK files!). I actually discovered that some of them DO play for me, and they seem to be AT3 containers. But I guess the big question here is: Is it possible to make all of the audio (particularly the music) playable?)

SEGA Rally Online Arcade (Wasn't sure how to split/play this one, either)


Thanks in advance again to anyone who can help!
by Nicknine at 1:52 PM EDT on May 24, 2018
Could you add support for .xss files from Spider-Man: The Movie (Xbox)? They have RIFF header and use XBOX IMA encoding.

Sample
by ChillyBilly at 12:05 AM EDT on May 25, 2018
Got one more archive I'd like to request help with:

VM Japan (PS2)

^Basically, I want to extract me that Falcom goodness, heh. Again, any assistance is appreciated!

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