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by bnnm at 6:05 PM EDT on August 12, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Fix various Ubi BAO [Splinter Cell: Conviction (X360/PC), Scott Pilgrim (PS3/X360)] (by Nicknine)
- Added a workaround to RIFF for Halo 2 PC (by kode54)
- Fix some .bgw negative samples [Final Fantasy XI (PC)]
- Fix some .wem [Saints Row the 3rd (PC)]
- Fix some .xwb [Project Gotham Racing 3 (X360)]
- Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
- Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
- (dev) Fix layered layout with layers of varying channels
- Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
- Add ADS .800 extension [Gundam: The One Year War (PS2)]
- Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
- Add FSB CELT decoder [Vessel (PC), Runner2 (PC), The Witcher 2 (PC)]

NOTE! There are 2 new libcelt DLLs, must copy etc. Split CELT FSB4s (fsbii.exe) may or may not sound bad for reasons beyond my control.

***

@Ultrafighter - Skate 2 is the MPEG DLL yeah. I want to notify the author but I have to make proper samples.
Bigfiles are boring and time consuming to check... maybe later.
by Ultrafighter at 6:31 AM EDT on August 13, 2018
"Bigfiles are boring and time consuming to check... maybe later"
Does this apply to UFC & Stuntman banks only, not to World_Stream.mus from Skate 2? I mean are you sure that it's MPEG DLL causing that playback bug, not splitting process which could have gone wrong?
The reason I'm asking is rather simple & straightforward - can I add this PS3 set to VGM archives right now or should I wait for you to double-check both World_Stream.mus & ea_mus_sns_snr_type1.bms to see if the script really processes the bigfile correctly? I can wait a little with this release if there's actually a tiny chance that specific MUS wasn't divided into segments properly and it should be split again (with a tweaked BMS I suppose).
Bye!

edited 6:33 AM EDT August 13, 2018
by Koto at 10:41 AM EDT on August 13, 2018
At least Scott Pilgrim is playable :) Thanks

I'd like to know why there's so many repeated files in that set (For example, I found 31 times the Credits Theme). Are meant to be played all together in differents channels (TXTP needed?) or are just duplicated files?

Anyway, is awesome having this set. Glorious 8 bit beat.

EDIT: Unfortunatly, seems also all those SPK files aren't playable yet :(

edited 10:47 AM EDT August 13, 2018
by Nicknine at 10:58 AM EDT on August 13, 2018
@Koto SPK file contents are referenced by PK files and vgmstream properly handles that. So when you load a PK file it also loads any referenced tracks from SPK files.
by Koto at 11:23 AM EDT on August 13, 2018
@Nicknine: Thanks for the clarification!

Just one question, I don't find the first level theme (Another Winter in OST), where or how can I play that file?
by Nicknine at 3:26 PM EDT on August 13, 2018
No idea, I haven't actually played that game.
by bnnm at 4:29 PM EDT on August 13, 2018
@Ultrafighter - The DLL does cause the sound glitches. The bms seems to be missing a few bytes at the end of each file, but doesn't seem audible.

@Koto - PK/SPK are basically a database, so multiple PKs (headers) can reference the same SPKs (data), repeats are normal.
Should work decently enough, but the format is really devious so we could be skipping some song by mistake.
by Ultrafighter at 1:05 PM EDT on August 16, 2018
Alright, I got it.
BTW are there news about NFS Hot pursuit (2010) or Skate 1 (6ch EA XMA)? And in regards to planned BMS (SPH+SPS maker) for those headerless streams from HP '10: there's that track intended to be used in a movie (according to Nicknine) which was divided into 3 files, should it be stitched before we use that script on it or are we going to add a header to each said file?
So long!
by marcusss at 9:51 PM EDT on August 16, 2018
Hi bnnm. Was wondering if it is worth supporting .at9 inside xvag header as a ps4 game I'm ripping has lots of music tracks this way or should I just extract the atrac9 audio? I ask because it is a good idea to keep original bgm sructure so prefer not to hack at it :p

Examples from Farpoint PS4

XVAG Examples

Thanks

edited 7:34 AM EDT August 17, 2018
by Nicknine at 6:09 PM EDT on August 19, 2018
@Ultrafighter - I don't think it's possible to properly handle these split sounds from vgmstream so you'll have stitch them together manually.

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