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by marcusss at 8:55 AM EDT on August 27, 2018
Thanks for the vgmsream update guys. Farpoint (PS4) xvag atrac9 works great :) Interesting they used 5 ch atrac9 not 6
by bnnm at 10:37 AM EDT on August 27, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- (dev) Clean builds and enable VORBIS/MPEG manually for consistency
- (dev) Layout cleanup
- (dev) Detect loop segment automatically
- (dev) Make generic block_update and auto-call in vgmstream_open_stream
- (dev) Set dual stereo as a meta flag rather than a static list
- Optimize STDIO/FOO streamfiles slightly
- Add .wavebatch PCM8 [Cars 2 (3DS)]
- Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)]
- Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)]
- Fix various .vag issues [Shikigami no Shiro (PS2), The Red Star (PS2)]
- Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup
- Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
- Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
- Rename ps2_mib to ps2_headerless, and lower parse priority of raw metas
- Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points
- Improve/fix AWC XMA streamfile for certain cases
- Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
- Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
- Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
- Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
- Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged (Wii)]
- Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
by Anterag at 11:06 AM EDT on August 27, 2018
@bnnm - Hi! Amazing update as always! Thank you.

I must ask something though: could you please take a look at Beenox's DAT archives? (like streams.dat, streams2.dat)?
Aluigi was able to write a script for the PC version of Monsters vs. Aliens video game (link --> script. The resulting audio files has the IMA ADPCM codec but they're headerless and they're interleaved at the nibble level, which isn't supported by VGMToolbox.
I also know Beenox XBOX 360 version games use XMA audio contained inside the Streams.dat archive, while the Wii versions use DSP and the PS2 versions Sony ADPCM.
Besides, the PC version of Bee Movie Game (Beenox) Streams.dat is supported by ToWav.

So my question is: is there a possibility to implement this format into vgmstream so that the Streams.dat would be splitted into several audio files like #1, #2...?

Here are the samples for The Amazing Spider-Man 2 for PC, PS3 and Xbox 360 Streams2.dat: XBOX 360 // PC // PS3

Thank you in advance!

PS: FOR THIS GAME
PC uses Custom Vorbis
PS3 RIFX
Xbox 360 RIFX

edited 11:13 AM EDT August 27, 2018

edited 2:21 PM EDT August 27, 2018
by mariofan12ify at 11:30 AM EDT on August 27, 2018
Great update! I'm glad the loop issue for Mario Strikers Charged was fixed.

A question I'd like to ask is if the looping issue for Mario Golf World Tour is a problem with the rip or a vgmstream bug? Because it still hasn't been fixed yet. Well technically it still loops but there's a loud sound in every track's loop point.

edited 11:32 AM EDT August 27, 2018
by Nicknine at 11:39 AM EDT on August 27, 2018
@Ultrafigter - VGMToolbox actualy does support this, you gotta set Interleave to -1. Alternatively, you can just use TXTH.
I don't think it's possible to add support add support for this to vgmstream, it's not a soundbank, it's just Beenox archive format that they use for storing all their assets.

edited 11:41 AM EDT August 27, 2018
by Anterag at 12:28 PM EDT on August 27, 2018
@Nicknine - Thank you for your answer (I'm not Ultrafighter though)
by Anterag at 1:59 PM EDT on August 27, 2018
Edit from previous previous post: PC version uses Custom Vorbis, Xbox 360 RIFX & PS3 RIFX
Edit 2: Dialogue filenames are written plain text
Edit 3: WAVE Scanner (Alpha23) is useful then renaming to lwav then playing with vgmstream.

edited 2:21 PM EDT August 27, 2018

edited 2:36 PM EDT August 27, 2018
by Nicknine at 7:50 PM EDT on August 27, 2018
@Anterag - Oh, wait, I have confused this with Edge of Reality games (one of which was ported to PC by Beenox). From looking at QuickBMS script, it indeed looks like a soundbank format. But AFAIK, soundbanks aren't usually implemented unless it's a single format used across several games from the same publisher/developer (like Ubisoft sb format). It's up to bnnm.
by -The.Stage.Maker- at 4:40 AM EDT on August 28, 2018
@bnnm - Testing this new update, the XVAG ATRAC9 6ch from the Uncharted Collection (PS4), are now working properly.

Thanks in advance!
by bnnm at 3:34 PM EDT on August 28, 2018
@Anterag - I don't think it quite qualifies to be added. The RIFF/RIFX are .wem tho.

@mariofan12ify - Get this fixed rip. Some remaining minor glitches will be fixed next release.

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