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by AnonRunzes at 9:10 AM EDT on June 15, 2019
OKAY, seems that for whatever reason FFX has something up its sleeve when it comes to its .sz/.dat movie format...

[ffx_ps2_dat_sz]pcm_adpcm_samples.7z

i don't know how to "accurately" explain this, really... but i'll try.

in FFX, any .sz/.dat file that uses audio at all can store up to three sound formats - PCM16(with .pcm extension of course), some DPCM/ADPCM codec or even some sort of compressed PCM16 codec(hence the .adpcm extension), and AC-3(guess which extension is it) - and only PCM16 and AC-3 gets away with not using any sort of lossless compression algorithm whatsoever while the .adpcm ones aren't so lucky.

in case you want a sample to see for yourself, let me know.

---

as an aside, i've managed to write an script based on at least four formats used by Squaresoft->Square-Enix on their PS2 games
square_sqex_ps2_vag_formats.bms

edited 6:01 PM EDT June 15, 2019
by bnnm at 9:22 AM EDT on June 16, 2019
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)]
- Add .vmu extension
- Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)]
- Add .snd FSB5 extension
- Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)]
- Fix VPK looping [Sly 2: Band of Thieves (PS2)]
- Add TXTH chunk_header_size/chunk_data_size for padding and fix fields
- Ignore some incorrectly detected interleaved .dsp
- Fix some .str+wav [The House of the Dead: Overkill (PS3)]

***

@Ultrafighter - Run Like Hell no clue how devs are referencing files inside.
HOTD:Overkill, get this bms: http://aluigi.altervista.org/bms/blitz_games.bms
Then remove lines 55 to 58 ("if METHOD == 0" and next 3), use to extract streamed packs then play str+wav (sfx packs use another format, maybe try txth).

@AnonRunzes - no idea about that codec
by AnonRunzes at 11:02 AM EDT on June 16, 2019
"no idea about that codec"
well this is gonna suck
by Puterboy1 at 8:58 PM EDT on June 16, 2019
Can you make these files playable?: https://zenhax.com/download/file.php?id=6957
by marcusss at 7:08 PM EDT on June 20, 2019
Hi bnnm. I started ripping an old game, Wing Commander 5 and the videos and music are in an archive with .tre extension.

After searching I found they play with GAP, Game Audio Player and show up as 16 bit 22050 Hz EA ADPCM. I haven't been able to extract them but being EA Audio?? it perhaps can be played just like other games with EA music that you guys have been dealing with.

Can you take a look??

Inside is a table with the names and the music extensions are *.mgi

WC5 EA-ADPCM


Movies are .wve extension inside .tre archive

Movie Example

Being a 1997 game with Electronic Arts as the publisher I am sure they have messed around with the formats.

Thx

*** I have more music and movie samples if you need. There is a larger 75 mb music.tre archive and movies as well.

edited 7:35 PM EDT June 20, 2019
by Ultrafighter at 1:35 PM EDT on June 21, 2019
Hello Bnnm, sorry to bring this up once more but maybe you're able to help me out with unpacking those The House of the Dead archives? I requested a newer version of BMS there but it's still not an ultimate best solution. I'll truly appreciate any assistance!

Later!
by ChillyBilly at 2:29 AM EDT on June 22, 2019
Man, I remember giving the PS3 HOTD Overkill a look a while back, but didn't have enough time to spare for it.... and unfortunately, I doubt I will anytime soon. That being said, I wish you good luck on your own endeavors in breaching that title's defenses, Ultrafighter! :)

Anyways, I came with a couple inquiries of my own. First up, the PC version of Blaster Master Zero. The sound files come in this ".isd" format that may or may not be encrypted, so I included the whole sound folder in case there's anything interesting to be found. Next up is another PC title, Yuppie Psycho. This is another one I included the entire sound archive for.... and as you'll be able to tell, everything but the music comes in OGG format. I assume the music itself does as well, but I think it's also encrypted somehow. I'd be quite grateful if anyone can give these two titles a look-see....
by bnnm at 6:04 PM EDT on June 23, 2019
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)]
- Fix TXTH (offset)$1 command in some cases
- Fix some .hd3+bd3
- Fix some incorrectly ripped .xwb
- Add .isd + .isl looping [Mighty Gunvolt (PC), Blaster Master Zero (PC)]
- Fix some .opus [Lego Movie 2 (Switch)]

***

For Yuppie Psycho run this .py in the music folder to get readable names: https://pastebin.com/NfzCC04z

@marcusss - those are a bit complex, I'll try later

@Ultrafighter - my mod worked for me, I think you should ask again aluigi since he knows the format better
by marcusss at 4:42 AM EDT on June 24, 2019
Thanks bnnm.
by Ultrafighter at 8:42 AM EDT on June 24, 2019
Hey Bnnm, thanks for advice!
May I also ask you to inspect some samples of videos from old games? They're KKND 2 - Krossfire + Krazy Ivan (both for PC) & it'd be great if any kind of audio demuxing can be done.

KKND 2 uses format similar to the one used by KKND 1 but presumably audio codec was tweaked/changed (maybe video codec is different too, VLC media player shows mostly static, although it displayed videos from original KKND just fine).
I found out that movie audio in KKND 1 might be dumped with FFMPEG.exe but no dice when it comes to their counterparts from sequel. Is there anything you can do to fix it?

As for Krazy Ivan here're some specs I found + an extra sample, I hope it's helpful.

Best wishes and thanks in advance!

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