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by almendaz at 2:01 AM EST on January 13, 2020
Can I post a suggestion/feature request?
For TXTP, in Time Modification, it would be nice if there was a modificator that let's you set a stream's starting time or sample number, instead of configuring a separate TXTH for the involved streams. The time length modificator works wonders, and in the future if more features are added to TXTP it might supercede TXTH -wishful thinking at least. Thanks in advance.
by bnnm at 4:27 PM EST on January 13, 2020
That feature is planned along with similar stuff (resampling, adding padding to the beginning/end, etc). However they require various internal tech changes that must be carefully considered, plus I need to think how to handle subtle things like how they affect loops and stuff. So, it may take a while.

Also, TXTH is meant to play unsupported formats, while TXTP is meant to modify formats that are playable. Both have a bunch of features that mimic how devs/games play files, and some do overlap, but that's a natural result of having various ways to achieve the same effect.
by almendaz at 6:13 PM EST on January 13, 2020
Thank you for consideration.
Also, what I meant with 'TXTP it might supercede TXTH', is that I think some TXTH commands could be implemented to TXTP configuration, so that the .TXTP file could become something like a 'script file' for playing streams. More than just a playlist. I hope this does not make vgmstream more & more heavy, lest not have many player crashes.
Thank you again.
by ChillyBilly at 11:40 PM EST on January 14, 2020
Time for my latest conundrum: I recently looked into Esp Ra.De. Psi for the Switch, and the audio seems to be containers for WAV files. However, I'm unsure how exactly to play or unpack them. If anyone can help, it would be greatly appreciated! ^_^
by bnnm at 6:56 AM EST on January 18, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
(by Nicknine)
- MSF: Added MSA extension [Sonic & Sega All-Stars Racing (PS3)]
- XA: Added PXA extension [Mortal Kombat 4 (PS1)]
- XMV: Minor tweaks
- MPF: Added more filename combos [SSX On Tour (multi)]
- RIFF: Tweaked cue chunk parsing
- VAG: Added a variation [Garfield: Saving Arlene (PS2)]
(by PredatorCZ)
- Added FWSE format
(by SimonTime)
- Implement Tiger Game.com ADPCM
(by bnnm)
- Add reverse engineered Namco Siren14 codec
- Add PASX .sgb extension [Death By Cube (X360)]
- Fix some Sony .bnk [Ratchet & Clank (PS3)]
- Add ADX keys
- Add HCA key [Inazuma Eleven SD (Android)]
- Fix NXAP ADPCM [Time Crisis 4 (PS3)]
- Fix stereo .fwse [Ace Attourney 5 (Android)]

***

@ChillyBilly - Looks compressed or encrypted.


edited 7:12 AM EST January 18, 2020
by ChillyBilly at 8:59 AM EST on January 19, 2020
@bnnm: Well, thanks for letting me know about those files, nonetheless. Anyway, while I'm at it, can I ask you or anyone else about looking into the DLC tracks for the Switch version of Warriors Orochi 4 Ultimate? Although the files extracted just fine for me, they simply don't play. Maybe they're encoded differently from the "main" tracks or something? Thanks in advance again for any feedback!
by Ultrafighter at 3:39 PM EST on January 19, 2020
Hi Bnnm, could you please look into these samples and tell me if they can be added to VGMstream? They seem to be similar to *.zsm/*.zss audio banks found in other games developed by Z-Axis, Ltd. or Raven Software (for example X-men Legends 1 & 2, Marvel Ultimate Alliance 1 or X-Men: The Official Game) as they all have ZSND headers, or ZSNDXBOX ones because I've only checked Xbox versions of those titles as of now.

As you can see a few banks from BMX XXX are already playable but majority of them is still unsupported (like 80% or 85% of *.zsd files). Or and of course all such banks in BMX XXX originally had *.zsd extension, not *.zss one: I enabled unknown exts in plugin settings just for this occasion but somehow it didn't work with initial extension, I still had to rename to *.zss to force format recognition & playback of contained subsongs.

Goodbye & thnx in advance for your time & effort!

EDIT: Hi again, could you please inspect these samples whenever you have time? They don't seem to be properly playable in VGMstream ATM but I remember fsb_mpeg being compatible with such files.

Later!

edited 4:50 PM EST January 19, 2020
by bnnm at 2:24 PM EST on January 20, 2020
@ChillyBilly - I think those use opus, can be added.

@Ultrafighter - .zsd format is slightly different, I'll try to add. Do you mean all files in BMX had .zsd and you renamed some to .zss?

.fsb play fine for me, they are 8ch layers so try txtp (like inter_cpa1.fsb#C7,8.txtp) or adjust downmix settings, and make sure vgmstream is higher priority than other plugins and stuff.
by Ultrafighter at 3:10 AM EST on January 21, 2020
@Bnnm - "Do you mean all files in BMX had .zsd and you renamed some to .zss?"
Precisely that.

Thnx for all your advice & good luck with adding that ZSNDXBOX format to plugin!

BTW I feel silly now that I haven't checked if those Marvel Ultimate Alliance 2 banks were simply multi-channel, for some reason I thought there were supposed to be 8 or 5 subsongs per bank when I added those *.fsb to playlist.

All the best!

edited 3:11 AM EST January 21, 2020
by bnnm at 7:30 AM EST on January 25, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Add Koei wbh+wbd/sed [Dissidia NT (PC/PS4), Fire Emblem Warriors (Switch)]
- Fix some ZSND .zsd [Aggresive Inline (Xbox), BMX XXX (Xbox)]
- Add .s3v WMA extension [Sound Voltex 5 (AC)]
- Fix .ktss with VBR Opus [Warriors Orochi 4 Ultimate DLC (Switch)]
- Fix CRI UTF signed/unsigned types


edited 7:30 AM EST January 25, 2020

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