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by kode54 at 7:57 PM EDT on May 9, 2020
It is likely to be added so that the rips don't have to be altered.
by bnnm at 11:01 AM EDT on May 17, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- EA SCHl: Fixed some EA MicroTalk samples (by Nicknine)
- Fix some .vxn [Asphalt Injection (Vita)]
- Fix XMPlay w/ Winamp plugin not saving settings
- Add HCA key
- Fix PtADPCM clicks when seeking
by JacintaB19 at 1:59 PM EDT on June 3, 2020
Could you try fixing the non-looping problem for Street Fighter 30th Anniversary Collection's music files in an future vgmstream update?

edited 1:59 PM EDT June 3, 2020
by bxaimc at 9:15 AM EDT on June 4, 2020
The oggs don’t have loop points.
by bnnm at 6:02 PM EDT on June 4, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix some AIX with many segments [Sega Ages 2500 Vol 28 (PS2)]
- Add .ktsl2asbin KTSR [Atelier Ryza (PC/Switch), Attack on Titan (PC/Vita)]
- Workaround for some FSB5 .bank [Guacamelee 2 (Switch)]
- Add .mups [Pier Solar and the Great Architects (PC), Ghost Blade HD (PC/Switch)]
- Fix some Ubi .bnm [The Jungle Book: Rhythm N'Groove (PC), F1 Racing Simulation (PC)]
- Tweak sadf extensions and check
- Fix .acb names segfault, improve performance [SK Burst Re:Newal (PC)]
(by Nicknine:)
- Ubi SB/BNM: Fixes
- EA MPF: Added more name pairs
- Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
- Added Sega KAT format
- Added Ubi DAT bank format
- Added Ubi PS2 BNM format
by Brandondorf9999 at 11:59 AM EDT on June 21, 2020
The ilg from Spyro ETD isn't on the ripping formats list, but here's a sample.

Also, could you @bnnm figure out a way to rip sounds from this sfx archive.
by bnnm at 5:59 PM EDT on June 30, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)]
- Fix some Ubi SB [Ghost Recon Advanced Warfighter 2 (X360/PS3)]
- Use get metadata function to hide FFmpeg internals and parser cleanup
- Add BNSF key [The iDOLM@STER: One For All (PS3)]
- Add HCA key [22/7 Ongaku no Jikan (Android)]
- Fix some RIFF AICA [Rayman 2 (DC)]
- Add Success PCM [Metal Saga (PS2), Duel Masters: Rebirth of Super Dragon (PS2)]
- Fix some .ikm [Legend of Galactic Heroes (PC)]
- Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4 (PS2)]
- Add TXTP e/L options to alter loop config, tweak priority/consistency
- Fix some FSB5 .bank [Transistor (iOS)]
- Fix some .wav [Asphalt 6 (iOS)]
- Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
(by Nicknine:)
- KAT: Fixed PCM8 (should be signed)
- Ubi SB: Fixes
- Ubi SB: Fixed external RAM sounds
- TXTH: Added EA-XA support
- Ubi DAT: Fixed data size for raw PCM
- Ubi SB: Unified checking for project files
- Ubi BAO: Fixed layers with varying sample rate
- Ubi SB: Added sequence configs for Splinter Cell: Double Agent
- XMA: Added .wav extension [Super Meat Boy (X360)]
(by bxaimc:)
- Add looping for Duke Nukem 3D: 20th Anniversary World Tour

***

@Brandondorf9999 first is headerless, other can't help you.
by Puterboy1 at 1:41 PM EDT on July 9, 2020
Can I request support for the .bwavs from the Xbox version of Harry Potter and the Sorcerer's Stone?: https://zenhax.com/download/file.php?id=8910
by Kirishima at 9:12 PM EDT on July 11, 2020
Did something break the SVAG format playback? I'm using foobar and made sure to update VGMSTREAM, but svag don't play no more.
by bnnm at 4:53 PM EDT on July 12, 2020
I added a check a while back to catch bad rips. What game is giving you trouble?

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