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by ChillyBilly at 10:54 AM EST on November 11, 2020
Hey, guys! It's been a while! Got a new set I'd like some help with! I just took a gander at Sakuna: Of Rice and Ruin for the Switch and discovered that the sound seems to use a new Opus variant (called ".nsopus") that isn't quite playable at the moment (for me, at least). Any way to get this set supported? I also included the source .arc file for good measure, if it helps any. Thanks in advance for any assistance!
by bnnm at 4:19 PM EST on November 22, 2020
latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Improve XOpus handling + prepare Wwise Opus
- Add Wwise Opus (disabled)
- Fix buggy .at3 [E.X. Troopers (PS3)]
- Fix trailing samples not being cut when using pad end
- Rename TXTH subsong_offset to subsong_spacing for clarity
- Add TXTH name_offset_absolute for some subsong cases pointing to offset
- Fix some .sed [Fatal Frame 5 (WiiU)]
- Add WiiVoice dsp [Fatal Frame 5 (WiiU)]
- Add partial support for Koie Tecmo .xws with MSF
- Clean Wwise meta
- Add .awb+acb using CPK [MGS3 (3DS), SF vs TK (X360)]
- Fix some .nus3bank [Tekken Tag Tournament 2 (X360)]
- Add .nsopus [Sakuna: Of Rice and Ruin (Switch)]
- Fix some Wwise .bnk SFX
- Fix some .acb names [Street Fighter vs Tekken(X360)]
- Fix segfault when applying trims, pads and body settings in edge cases
- Add HCA key
- Add .mwa extension [Fatal Frame (Xbox)]
- Fix some .xwb+xsb name issues [LocoCycle (X360)]
- Enable Wwise OPUS [Assassin's Creed Valhalla (PC)]
- Fix some .sad [Luminous Arc (DS)]
- Tweak layer-v mixing in some cases and improve performance
- Fix segfault when using pad end in some cases
- Fix some pad end issues with segmented layout
- Allow segments of different number of channels
- Fix multichannel Wwise Opus
- Add RIFF .ima [Baja: Edge of Control (PS3/X360)]
- Improve seeking speed in layered/segmented layout in some cases

(when no release is available see "builds" link)

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