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ADX Key Verification by cmahk at 10:04 AM EDT on May 7, 2021
I can confirm that the Persona 5 Royal US / EU ADX key functions properly for my personal dump of P5R. Is there anything I can provide to give further proof that it's the right key?
by bnnm at 11:14 AM EDT on May 7, 2021
Would be helpful if you could post the decrypted PS4 main executable and one .adx or two (I like to double check since multiple "unofficial" ADX keys decrypt the same, but the exe has the real key).

Or just confirm the key is in the exe (in a hex editor look for 0x015B4784 or 0x84475B01, LE) that works too.

This is the first game I've seen using different keys per regions, but why did they bother given ADX encryption is ancient and super broken?
New Ubisoft .sb1 version found by Droolie at 4:23 PM EDT on May 7, 2021
@bnnm

Would it be possible to add support for this version of Ubisoft .sb1?

.sb1 samples

It's from a PS2 horse game: Horsez/Champion Dreams: First to Ride/Pipa Funnell: Take the Reins/Alexandra Ledermann 6 (clearly a person with many names)

If that's useful to you, the game was released in 2006 and runs on a version of Jade engine somewhere between Prince of Persia: The Sands of Time and Warrior Within.

For context, I'm interested in it because it was developed by Phoenix Studio, whose previous game was a cancelled version of Rayman 4. The executable contains leftovers from that version, and the main soundbank file is still named rayman4.sp1 (I included it in the samples archive, probably not very useful though). I don't think there are any leftover sounds from that version of Rayman 4, but I can't be sure without checking all the audio. :)

edited 4:26 PM EDT May 7, 2021
x360audio by pooruser at 6:20 PM EDT on May 7, 2021
@nicknine and others possibly interested
Thank you very much for adding x360audio from Mirror's Edge to vgmstream, as well as for the upload.
hcs64.com tags show Activision's Singularity on the Xbox 360 using the same extension, though probably a rather different format. As I can't find any progress in deciphering it since 2017, see https://hcs64.com/mboard/forum.php?showthread=8687&showpage=123 and https://hcs64.com/mboard/forum.php?showthread=26929&showpage=194, I dare to ask can this be made playable after years, too?
Thanks in advance for any reply.
by ChillyBilly at 7:34 PM EDT on May 7, 2021
@bnnm: Well, thanks for letting me know about Shadow Gangs. I figured that was the case, sadly. Anyways, while I'm at it, can I ask if you'll check out the audio for R-Type Final 2 (also for NS)? It comes in .wav files (which even contain RIFF headers), but they still don't play for me. Maybe they're encoded differently or something? Thanks in advance again for looking into this!
by bnnm at 9:54 AM EDT on May 8, 2021
@ChillyBilly - how were those ripped?

@Droolie - added, https://vgmstream.org/downloads


edited 4:55 PM EDT May 8, 2021
by Droolie at 3:36 PM EDT on May 8, 2021
@bnnm Thank you! :D
by ChillyBilly at 12:17 PM EDT on May 10, 2021
@bnnm: Extracted them using umodel. The source archive WAS encrypted, but I managed to gain access by locating the AES key. Was the ripping method itself faulty, by any chance?
by almendaz at 8:25 PM EDT on May 10, 2021
Hello, long time no see!

Asking for support, EA ADPCM .mpf/.mus pair (game: Need For Speed Most Wanted/Carbon - PC), .txtp cannot load more than 126 segments(subsongs) per play/track.

## example_track_file.txtp:
MW_Music.mpf#1~126    ## loads fine, with a little delay / loading segments into memory

## another_example_track_file.txtp:
MW_Music.mpf#1~127    ## does not play

## yet_another_example_track_file.txtp:
MW_Music.mpf#123~888    ## same

I do not think it's a regression (recently updated vgmstream since late last year).
Please fix this.

edited 8:26 PM EDT May 10, 2021
by bnnm at 11:45 AM EDT on May 11, 2021
@ChillyBilly - just trying to understand if the extension is correct.
Anyway rename to .adpcm and they should work.

@almendaz - there is an OS limit of max "files" open (including all programs, I think it's higher in Win 10).

b/c segments are internally pretty simple they just pre-open one file per segment, rather than reusing the same, so it may reach this limit.

I think it's fixable in the future but it's pretty complex given how vgmstream works.

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