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by bnnm at 5:22 PM EST on December 27, 2021
When reporting issues one must post samples, or there is nothing we can do.
by JackTheRipper at 2:05 PM EST on January 9, 2022
XMPlay plugin (xmp-vgmstream) isn't working for me [even the old versions work especially the july 2021 one]

Shrek the Third (Wii, 2007)/Superslam (GC, 2005) has some static. [WAV/GCUB]
these games are made from various companies like SEGA/BlackBox (Soccer Slam), Activision/Shaba (Shrek Superslam/Shrek the Third)
https://www111.zippyshare.com/v/ab27gTvH/file.html

SEGA Soccer Slam (PS2) temporary workaround for TXTH [22050hz sample rate, 0x4000 interleave, interleave last as auto] without txth it is unplayable

Tom & Jery (GC) [GMH/GMB] file is not playable has chunks filled with some zeroes
https://www70.zippyshare.com/v/dD0wTUUA/file.html
https://www70.zippyshare.com/v/rc86dmkK/file.html

Wallace & Gromit in Project Zoo (GC, 2003) [GMB single not gmh/gmb] file is not playable
https://www39.zippyshare.com/v/1SEpGp9F/file.html

High Voltage games like CatCF, KND, Grim (GC, 2005/06) [*.GMD unusual format that is dual file dsp]
https://www100.zippyshare.com/v/JoHOCqKE/file.html

Kung Fu Panda (Wii, 2008) [frontend.wbk] has some static, also COD3 PS2 file is not playable
https://www21.zippyshare.com/v/NpHwGa6y/file.html

Shrek 2 (GC, 2004 by Luxoflux) fix and implement DSP variant [Interleave is at 0x4000, Sample rate is at @0xc:BE, starts at 0x60, coefs are 0x1c, Channels are 2]
https://www6.zippyshare.com/v/rSho7gX0/file.html
And btw, video format needs demuxed looks chunked [FourCC is LXMX, dsp header is at 0x18, sample rate is at @0x20:BE 4 bytes, video width assumed is 0x10:BE (512) and height assumed is 0x14:BE (384)]
https://www52.zippyshare.com/v/qGz7l0b2/file.html

PDC Darts (Wii by Rebellion) fix and implement DSP variant [Interleave is at 0x10000, sample rate is at @0xc:BE coefs are 0x1c starts at 0x60]
https://www14.zippyshare.com/v/vGKuGcXL/file.html

Vicious Engine games (Wii U, 2012-2015) [*.str] file is not playable, implement txth, find coefs possible sample rate is 32000hz
https://www116.zippyshare.com/v/hB6tLxCv/file.html

A2M games (GC/Wii, 2004-2008) [*.sst/int/str] file is not playable, implement txth, find coefs, possible interleave is 0x3200
https://www3.zippyshare.com/v/vagJmujy/file.html

Seaworld Adventure Parks Shamu's Deep Sea Adventures/Cabelas games by Magic Wand (GC/Wii, 2000s) [*.DSP] file is playable, but interleave is supposed to be 0x10 not 0x8
https://www76.zippyshare.com/v/k0LLyzLq/file.html

Seaworld (PS2, 2005) [*.VAG] file is playable, but it is supposed to be stereo instead of mono not konami, interleave is 0x10, starts at 0x30, sample rate is at @0x10:BE]
https://www7.zippyshare.com/v/JNrWeU62/file.html

Angry Birds Star Wars (Wii U/Wii, 2013) [*.ADPCM] file is not playable, header id WIIADPCM, dsp header is at 0x20, interleave possible at @0x1c:BE]
Sample

kill.switch (PS2, 2003) [*.RWS] file is playable, but buggy.
Sample

edited 4:38 AM EST January 10, 2022
by hcs at 2:22 PM EST on January 9, 2022
> someone make an extractor for .DAT/.HDR streams

Is that a suggestion/command, or does it already exist ("someone made an extractor")?
by JackTheRipper at 6:38 PM EST on January 11, 2022
Implement NDS style 4-bit IMA ADPCM in TXTH?

Normal IMA sounds worse than NDS style?

Rarely seen in some games with a headerless format (ex. Turbo, Quest for Cool Stuff)?

https://www115.zippyshare.com/v/wQxI2NLC/file.html

MVSP is same as MSVp, merge src?

Fix WayForward EngineBlack Wave?
Seen this in Happy Feet 2 (3DS, 2011)
https://www84.zippyshare.com/v/zT2S6twd/file.html

edited 5:07 AM EST January 12, 2022
by bnnm at 5:43 PM EST on January 12, 2022
latest vgmstream changes (releases / builds / alt (GCC) / bugs)
- Fix some .pk DSP in Ubi BAO [We Dare (Wii)]
- Unify dupe STER meta [Baroque (PS2), Star Soldier (PS2)]
- Fix some looping issues [Legend of Mana (PC)]
- MSF: Added .str extension (by Nicknine)
- Added Treyarch NSLB bank format [Call of Duty 3] (by Nicknine)
- Add dual file stereo for ACNH: Happy Home Paradise (by bxaimc)
- Add .TUN ACM [Descent to Undermountain (PC)]
- Fix some Wwise .bnk DSP [Luigi's Mansion 2 (3DS)]
- Add HCA keys
- Add Ubi LyN custom MP4 [ZombieU (WiiU)]
- Lower priority of simpler headers, cleanup
- Remove .xag/cvs/snds from PSX headerless autodetection hack (use TXTH)
- Fix some Ubi Jade .waa/wac/wam [King Kong GE (PC)]
- Fix some Ubi Lyn with Ogg [Rabbids Go Home (PC)]
- Remove .psw fake extension (use waa/wac/wam)
- txtp-maker: rename dupes by default, cut long names
- SLI: ignore comments and cleanup
- Fix some Ubi CKD [Rayman Origins (3DS/Vita)]
- Fix companion files in foobar 7z/zip archives
- Improve STDIO for TXTP that open many small files
- Add encrypted .mus from Minecraft v1.6.1<
- Add .wav with MP3 [Bear's Imagine That! (PC)]
- sgxd/rxws: improve companion file handling
- Fix some .rws [kill.switch (PS2)]
- Fix some .adp [Wave Race Blue Storm (GC), 1080 Silver Storm (GC)]
- Fix some WIIADPCM [Angry Birds Star Wars (Wii)]
- Merge msv.c and msvp.c

***

@JackTheRipper - it's very hard to do anything with single files. To improve the chances of your games being fixed you need to:
1) upload *several* samples per game.
2) put multiples games in the same upload, separated by directories per game.
3) upload files in a better host (not zippyshare)
MJB/MJH by Alpha23 at 3:11 AM EST on January 21, 2022
Hi!
How did you retrieve the OFFSET/SIZE variables from this? I have name info and want to extract the files.
MJB/MJH by Alpha23 at 3:11 AM EST on January 21, 2022
Hi!
How did you retrieve the OFFSET/SIZE variables from this? I have name info and want to extract the files.
by bnnm at 5:56 PM EST on January 22, 2022
You'd need to sum all sizes, best check:
https://github.com/vgmstream/vgmstream/blob/master/src/meta/mjb_mjh.c#L45

Though if you are distributing that, plese consider just leaving data as-is:
https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md#containers

It's easy enough now with TXTH/TXTP.

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