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by :-) at 2:41 AM EST on December 18, 2008


edited 2:43 AM EST December 18, 2008
by hcs at 2:53 AM EST on December 19, 2008
vgmstream r526 is up on SourceForge.net.
by bxaimc at 4:05 PM EST on December 19, 2008
i don't have RRR2 so i can't really be much of a help right now :/
by Jackano at 8:11 AM EST on December 22, 2008
I don't konw if this has already be noticed, but I have the vgmstream.dll for winamp that I downloaded a few weeks ago in this thread and it plays the Super Paper Mario brstm very fast, maybe 5 or 10 times faster!

No problem with other formats like the Fire Emblem GC dsp's.

I'm on Windows Vista 64bits, with a dual core Athlon.
by hcs at 11:05 PM EST on December 22, 2008
Yes, this is a known issue, seemingly due to an oddity in the files themselves. Rename the .brstm files to .brstmspm and they will play correctly.
by hcs at 5:46 AM EST on December 24, 2008
A nice new feature, long sought but late coming, is real-time decryption of ADX. Introduced in r534 but should be stable in vgmstream r537.

Essentially uses the guessadx method, but with the set of keys I've collected in degod, so it can quickly find the appropriate key. This allows us to distribute unmodified ADXes. Also works with encrypted AIX, as in Okami.

If there is an ADX it doesn't work with, send it my way so I can work out the key and add it.

edited 5:52 AM EST December 24, 2008
by Athrador at 8:58 AM EST on December 24, 2008
Can I expect support for Tatsunoko vs. Capcom?
by hcs at 9:02 AM EST on December 24, 2008
I thought someone posted a batch that converts it to .zwdsp, those files should work. I haven't tried it myself.

It was back here, 2nd to last post.

edited 9:06 AM EST December 24, 2008

Ah, about the broken looping, yeah that was broken, sorry.
Fixed in vgmstream r539. Also ADXes contianing mono ADX will work (as in Sonic Unleashed).

edited 9:24 AM EST December 24, 2008
by MarkGrass at 10:05 AM EST on December 24, 2008
I know this has probably been addressed before, but is there anything that can be done with output volume? It seems that I have to crank my system when listening to ADX audio...
by hcs at 10:11 AM EST on December 24, 2008
A lot of effort has gone into making the decoding as accurate as possible. That is how it is supposed to be played back. At some point in the future we could look into adding a preamp to the plugin.
So ADX behaves differently from other formats?

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