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by hcs at 5:17 AM EST on February 8, 2009
The ADS loop calculation isn't correct for these files, disable looping and they play through. I don't know enough about how this calculation is supposed to be done to fix it now.

Both of them are the same type; rename the .adx to .ads and see.
by Dais! at 2:33 PM EST on February 8, 2009
Hmm, that's interesting. I certainly wouldn't have thought to disable looping....seems they only have one song per file, then. Which would make nine songs total in that directory if they're all doubled, and the guy I was talking to said that he was under the impression there were more than twenty, counting stuff that plays during movies...

One thing, though - you say the ADS and ADX files are the same type, but there has to be something different about them. They act identical if I tell vgmstream to ignore looping, but even renamed, the ADX file won't play if it's told to loop normally or forever. It plugs in ten seconds (for fade?) but seems to never find the music itself.
by hcs at 7:51 PM EST on February 8, 2009
Obviously the files are not identical. The broken looping loops almost nothing for the .adx and a short piece for the .ads. I don't know if there is any real difference, but the layout is different enough to cause different looping.
by Maple at 3:20 PM EST on February 18, 2009
HAHAHA DISREGARD THAT

edited 6:09 PM EST February 18, 2009
by manakoAT at 5:44 PM EST on February 18, 2009
Only the GSB+GSP files from Super Swing Golf 1 & 2 (WII) are implemented, mybe you could upload some sample files and tell us the game name? but these both should play fine!

cU mana

edited 5:45 PM EST February 18, 2009
(by the way, this is Supakitsune) by Maple at 6:06 PM EST on February 18, 2009
Forget it!
It seems that the looping bug mentioned above also affects this file type.
I disregarded it before since it only mentioned ADS/ADX...

edited 6:09 PM EST February 18, 2009
by fastelbja at 6:50 AM EST on February 19, 2009
Beware of extension files ... i see files with extention ".ADX" on PS2 iso that are in fact .ADS files (sony adpcm).
by bxaimc at 5:33 PM EST on February 19, 2009
!!! O.O fastelbja wrote a reply?!?! :P

edited 5:33 PM EST February 19, 2009
by Arbee at 10:43 AM EST on February 20, 2009
Is there updated source for the cool new stuff too? :)
by Gedankenschild at 11:45 AM EDT on March 8, 2009
Out of curiosity I converted my Silent Hill 4 ADXs (PS2) with both the test decoder and Winamp's disk write.
Turns out some of the files' checksums are identical and some aren't although the converted files SEEM identical (listening test, number of frames).
Any idea what the difference could be? I couldn't see any pattern to this (like only looped files being affected or something).

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