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BCSTM decoding successful by soneek at 8:39 PM EST on February 8, 2014
So I was able to implement BCSTM decoding in my own build of vgmstream. Here are the files I've updated, with respect to r1019.

Edited files for BCSTM support

Unofficial build vgmstream-r1019a

edited 9:15 PM EST February 8, 2014
by Franpa at 8:23 AM EST on February 9, 2014
Your 2nd link doesn't work.
by Benjamin at 8:42 AM EST on February 9, 2014
It's apparently not on temporary at all!
by dj4uk6cjm at 9:06 AM EST on February 9, 2014
I can't download it either! Can you reupload soneek?
by soneek at 10:55 AM EST on February 9, 2014
Sorry.

vgmstream-r1020M-test
by dj4uk6cjm at 11:12 AM EST on February 9, 2014
Thanks!! This is so awesome I just tested it out with the bcstms you uploaded :D amazing.
by Kirishima at 5:49 PM EST on February 9, 2014
Anything on at3 support or is that never going to happen?
by bxaimc at 11:19 PM EST on February 9, 2014
the official build should be coming soon with soneek's contribution. Regarding AT3, should be able to work with the fb2k build.
by Knurek at 2:09 AM EST on February 10, 2014
I'm pretty sure he's asking if anyone plans to backport kode54 additions to Winamp plugin.

I'd be interested in that as well.
by Franpa at 4:24 AM EST on February 10, 2014
Question: What products/games make use of this... BCSTM format?

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